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Trim redundant BDL nullability spec

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Bartłomiej Dach 2023-06-24 14:35:23 +02:00
parent 2bda63c2c8
commit 354e85a2e1
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@ -17,7 +17,7 @@ namespace osu.Game.Overlays.Settings.Sections.DebugSettings
{ {
protected override LocalisableString Header => DebugSettingsStrings.GeneralHeader; protected override LocalisableString Header => DebugSettingsStrings.GeneralHeader;
[BackgroundDependencyLoader(true)] [BackgroundDependencyLoader]
private void load(FrameworkDebugConfigManager config, FrameworkConfigManager frameworkConfig, IPerformFromScreenRunner? performer) private void load(FrameworkDebugConfigManager config, FrameworkConfigManager frameworkConfig, IPerformFromScreenRunner? performer)
{ {
Children = new Drawable[] Children = new Drawable[]