diff --git a/osu.Game.Rulesets.Taiko/Difficulty/Skills/Strain.cs b/osu.Game.Rulesets.Taiko/Difficulty/Skills/Strain.cs index c6fe273b50..99975d9174 100644 --- a/osu.Game.Rulesets.Taiko/Difficulty/Skills/Strain.cs +++ b/osu.Game.Rulesets.Taiko/Difficulty/Skills/Strain.cs @@ -26,7 +26,7 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Skills double addition = 1; // We get an extra addition if we are not a slider or spinner - if (current.LastObject is Hit && current.BaseObject is Hit && current.DeltaTime < 1000) + if (current.LastObject is Hit && current.BaseObject is Hit && (current.BaseObject.StartTime - current.LastObject.StartTime) < 1000) { if (hasColourChange(current)) addition += 0.75;