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Merge pull request #24544 from smoogipoo/pool-mania-barlines
Add pooling for mania barlines
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commit
3526032c9a
@ -117,18 +117,16 @@ namespace osu.Game.Rulesets.Mania.Tests
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private void createBarLine(bool major)
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{
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foreach (var stage in stages)
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var obj = new BarLine
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{
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var obj = new BarLine
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{
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StartTime = Time.Current + 2000,
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Major = major,
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};
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StartTime = Time.Current + 2000,
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Major = major,
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};
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obj.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
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obj.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
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foreach (var stage in stages)
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stage.Add(obj);
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}
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}
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private ScrollingTestContainer createStage(ScrollingDirection direction, ManiaAction action)
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@ -33,5 +33,6 @@ namespace osu.Game.Rulesets.Mania
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HitExplosion,
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StageBackground,
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StageForeground,
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BarLine
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}
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}
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@ -1,6 +1,7 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Bindables;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Objects;
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@ -8,7 +9,15 @@ namespace osu.Game.Rulesets.Mania.Objects
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{
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public class BarLine : ManiaHitObject, IBarLine
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{
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public bool Major { get; set; }
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private HitObjectProperty<bool> major;
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public Bindable<bool> MajorBindable => major.Bindable;
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public bool Major
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{
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get => major.Value;
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set => major.Value = value;
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}
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public override Judgement CreateJudgement() => new IgnoreJudgement();
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}
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@ -1,9 +1,11 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Shapes;
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using osuTK;
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using osu.Game.Rulesets.Mania.Skinning.Default;
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using osu.Game.Skinning;
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namespace osu.Game.Rulesets.Mania.Objects.Drawables
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{
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@ -13,45 +15,41 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
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/// </summary>
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public partial class DrawableBarLine : DrawableManiaHitObject<BarLine>
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{
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public readonly Bindable<bool> Major = new Bindable<bool>();
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public DrawableBarLine()
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: this(null!)
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{
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}
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public DrawableBarLine(BarLine barLine)
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: base(barLine)
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{
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RelativeSizeAxes = Axes.X;
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Height = barLine.Major ? 1.7f : 1.2f;
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}
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AddInternal(new Box
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[BackgroundDependencyLoader]
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private void load()
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{
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AddInternal(new SkinnableDrawable(new ManiaSkinComponentLookup(ManiaSkinComponents.BarLine), _ => new DefaultBarLine())
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{
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Name = "Bar line",
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Anchor = Anchor.BottomCentre,
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Origin = Anchor.BottomCentre,
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RelativeSizeAxes = Axes.Both,
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Alpha = barLine.Major ? 0.5f : 0.2f
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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});
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if (barLine.Major)
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{
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Vector2 size = new Vector2(22, 6);
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const float line_offset = 4;
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Major.BindValueChanged(major => Height = major.NewValue ? 1.7f : 1.2f, true);
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}
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AddInternal(new Circle
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{
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Name = "Left line",
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Anchor = Anchor.CentreLeft,
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Origin = Anchor.CentreRight,
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protected override void OnApply()
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{
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base.OnApply();
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Major.BindTo(HitObject.MajorBindable);
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}
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Size = size,
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X = -line_offset,
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});
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AddInternal(new Circle
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{
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Name = "Right line",
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Anchor = Anchor.CentreRight,
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Origin = Anchor.CentreLeft,
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Size = size,
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X = line_offset,
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});
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}
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protected override void OnFree()
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{
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base.OnFree();
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Major.UnbindFrom(HitObject.MajorBindable);
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}
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protected override void UpdateStartTimeStateTransforms() => this.FadeOut(150);
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72
osu.Game.Rulesets.Mania/Skinning/Default/DefaultBarLine.cs
Normal file
72
osu.Game.Rulesets.Mania/Skinning/Default/DefaultBarLine.cs
Normal file
@ -0,0 +1,72 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Game.Rulesets.Mania.Objects.Drawables;
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using osu.Game.Rulesets.Objects.Drawables;
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using osuTK;
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namespace osu.Game.Rulesets.Mania.Skinning.Default
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{
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public partial class DefaultBarLine : CompositeDrawable
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{
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private Bindable<bool> major = null!;
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private Drawable mainLine = null!;
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private Drawable leftAnchor = null!;
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private Drawable rightAnchor = null!;
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[BackgroundDependencyLoader]
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private void load(DrawableHitObject drawableHitObject)
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{
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RelativeSizeAxes = Axes.Both;
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AddInternal(mainLine = new Box
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{
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Name = "Bar line",
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Anchor = Anchor.BottomCentre,
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Origin = Anchor.BottomCentre,
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RelativeSizeAxes = Axes.Both,
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});
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Vector2 size = new Vector2(22, 6);
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const float line_offset = 4;
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AddInternal(leftAnchor = new Circle
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{
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Name = "Left anchor",
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Anchor = Anchor.CentreLeft,
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Origin = Anchor.CentreRight,
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Size = size,
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X = -line_offset,
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});
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AddInternal(rightAnchor = new Circle
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{
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Name = "Right anchor",
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Anchor = Anchor.CentreRight,
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Origin = Anchor.CentreLeft,
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Size = size,
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X = line_offset,
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});
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major = ((DrawableBarLine)drawableHitObject).Major.GetBoundCopy();
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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major.BindValueChanged(updateMajor, true);
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}
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private void updateMajor(ValueChangedEvent<bool> major)
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{
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mainLine.Alpha = major.NewValue ? 0.5f : 0.2f;
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leftAnchor.Alpha = rightAnchor.Alpha = major.NewValue ? 1 : 0;
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}
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}
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}
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@ -119,6 +119,9 @@ namespace osu.Game.Rulesets.Mania.Skinning.Legacy
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case ManiaSkinComponents.StageForeground:
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return new LegacyStageForeground();
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case ManiaSkinComponents.BarLine:
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return null; // Not yet implemented.
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default:
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throw new UnsupportedSkinComponentException(lookup);
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}
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@ -136,6 +136,8 @@ namespace osu.Game.Rulesets.Mania.UI
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columnFlow.SetContentForColumn(i, column);
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AddNested(column);
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}
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RegisterPool<BarLine, DrawableBarLine>(50, 200);
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}
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private ISkinSource currentSkin;
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@ -186,7 +188,7 @@ namespace osu.Game.Rulesets.Mania.UI
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public override bool Remove(DrawableHitObject h) => Columns.ElementAt(((ManiaHitObject)h.HitObject).Column - firstColumnIndex).Remove(h);
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public void Add(BarLine barLine) => base.Add(new DrawableBarLine(barLine));
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public void Add(BarLine barLine) => base.Add(barLine);
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internal void OnNewResult(DrawableHitObject judgedObject, JudgementResult result)
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{
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