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Add missing EditorClock caching

This commit is contained in:
Dean Herbert 2022-05-13 21:39:54 +09:00
parent d9782b5ef6
commit 35026ad642

View File

@ -2,16 +2,21 @@
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using JetBrains.Annotations; using JetBrains.Annotations;
using osu.Framework.Allocation;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Framework.Timing; using osu.Framework.Timing;
using osu.Game.Rulesets.Edit; using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Screens.Edit;
namespace osu.Game.Tests.Visual namespace osu.Game.Tests.Visual
{ {
public abstract class SelectionBlueprintTestScene : OsuManualInputManagerTestScene public abstract class SelectionBlueprintTestScene : OsuManualInputManagerTestScene
{ {
[Cached]
private readonly EditorClock editorClock = new EditorClock();
protected override Container<Drawable> Content => content ?? base.Content; protected override Container<Drawable> Content => content ?? base.Content;
private readonly Container content; private readonly Container content;