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Add and use ILinkHandler interface

This commit is contained in:
Bartłomiej Dach 2022-06-20 20:04:21 +02:00
parent 3f288c69a3
commit 34f1c80b7c
No known key found for this signature in database
GPG Key ID: BCECCD4FA41F6497
4 changed files with 39 additions and 6 deletions

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@ -13,6 +13,7 @@ using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Localisation;
using osu.Framework.Platform;
using osu.Game.Online;
using osu.Game.Users;
namespace osu.Game.Graphics.Containers
@ -25,7 +26,7 @@ namespace osu.Game.Graphics.Containers
}
[Resolved(CanBeNull = true)]
private OsuGame game { get; set; }
private ILinkHandler linkHandler { get; set; }
[Resolved]
private GameHost host { get; set; }
@ -81,8 +82,8 @@ namespace osu.Game.Graphics.Containers
{
if (action != null)
action();
else if (game != null)
game.HandleLink(link);
else if (linkHandler != null)
linkHandler.HandleLink(link);
// fallback to handle cases where OsuGame is not available, ie. tournament client.
else if (link.Action == LinkAction.External)
host.OpenUrlExternally(link.Argument.ToString());

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@ -8,6 +8,7 @@ using Markdig.Syntax.Inlines;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers.Markdown;
using osu.Game.Online;
using osu.Game.Online.Chat;
using osu.Game.Overlays;
@ -16,7 +17,7 @@ namespace osu.Game.Graphics.Containers.Markdown
public class OsuMarkdownLinkText : MarkdownLinkText
{
[Resolved(canBeNull: true)]
private OsuGame game { get; set; }
private ILinkHandler linkHandler { get; set; }
private readonly string text;
private readonly string title;
@ -51,7 +52,7 @@ namespace osu.Game.Graphics.Containers.Markdown
};
}
protected override void OnLinkPressed() => game?.HandleLink(Url);
protected override void OnLinkPressed() => linkHandler?.HandleLink(Url);
private class OsuMarkdownLinkCompiler : DrawableLinkCompiler
{

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@ -0,0 +1,30 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Game.Online.Chat;
namespace osu.Game.Online
{
/// <summary>
/// Handle an arbitrary URL. Displays via in-game overlays where possible.
/// Methods can be called from a non-thread-safe non-game-loaded state.
/// </summary>
[Cached]
public interface ILinkHandler
{
/// <summary>
/// Handle an arbitrary URL. Displays via in-game overlays where possible.
/// This can be called from a non-thread-safe non-game-loaded state.
/// </summary>
/// <param name="url">The URL to load.</param>
void HandleLink(string url);
/// <summary>
/// Handle a specific <see cref="LinkDetails"/>.
/// This can be called from a non-thread-safe non-game-loaded state.
/// </summary>
/// <param name="link">The link to load.</param>
void HandleLink(LinkDetails link);
}
}

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@ -39,6 +39,7 @@ using osu.Game.Input;
using osu.Game.Input.Bindings;
using osu.Game.IO;
using osu.Game.Localisation;
using osu.Game.Online;
using osu.Game.Online.API.Requests.Responses;
using osu.Game.Online.Chat;
using osu.Game.Overlays;
@ -69,7 +70,7 @@ namespace osu.Game
/// The full osu! experience. Builds on top of <see cref="OsuGameBase"/> to add menus and binding logic
/// for initial components that are generally retrieved via DI.
/// </summary>
public class OsuGame : OsuGameBase, IKeyBindingHandler<GlobalAction>, ILocalUserPlayInfo, IPerformFromScreenRunner, IOverlayManager
public class OsuGame : OsuGameBase, IKeyBindingHandler<GlobalAction>, ILocalUserPlayInfo, IPerformFromScreenRunner, IOverlayManager, ILinkHandler
{
/// <summary>
/// The amount of global offset to apply when a left/right anchored overlay is displayed (ie. settings or notifications).