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Reset combo in different way
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@ -137,7 +137,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Mods
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AddAssert("cursor must start visible", () => cursorAlphaAlmostEquals(1));
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AddAssert("cursor must start visible", () => cursorAlphaAlmostEquals(1));
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AddUntilStep("wait for combo", () => Player.ScoreProcessor.Combo.Value >= 2);
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AddUntilStep("wait for combo", () => Player.ScoreProcessor.Combo.Value >= 2);
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AddAssert("cursor must dim after combo", () => !cursorAlphaAlmostEquals(1));
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AddAssert("cursor must dim after combo", () => !cursorAlphaAlmostEquals(1));
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AddStep("break combo", () => Player.ScoreProcessor.Combo.Set(0));
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AddStep("break combo", () => Player.ScoreProcessor.Combo.Value = 0);
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AddUntilStep("wait for cursor to show", () => cursorAlphaAlmostEquals(1));
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AddUntilStep("wait for cursor to show", () => cursorAlphaAlmostEquals(1));
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}
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}
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