From 34d235b790bf5686a1074a8217e5b2c1b79bd68a Mon Sep 17 00:00:00 2001 From: Semyon Rozhkov Date: Wed, 10 Nov 2021 15:50:36 +0300 Subject: [PATCH] Reset combo in different way --- osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModNoScope.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModNoScope.cs b/osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModNoScope.cs index 0d0fefe0ff..8e226c7ded 100644 --- a/osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModNoScope.cs +++ b/osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModNoScope.cs @@ -137,7 +137,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Mods AddAssert("cursor must start visible", () => cursorAlphaAlmostEquals(1)); AddUntilStep("wait for combo", () => Player.ScoreProcessor.Combo.Value >= 2); AddAssert("cursor must dim after combo", () => !cursorAlphaAlmostEquals(1)); - AddStep("break combo", () => Player.ScoreProcessor.Combo.Set(0)); + AddStep("break combo", () => Player.ScoreProcessor.Combo.Value = 0); AddUntilStep("wait for cursor to show", () => cursorAlphaAlmostEquals(1)); }