diff --git a/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderPlacementBlueprint.cs b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderPlacementBlueprint.cs index 14de35965e..f98eadb817 100644 --- a/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderPlacementBlueprint.cs +++ b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderPlacementBlueprint.cs @@ -329,7 +329,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders continue; // Where possible, we can use the simpler LINEAR path type. - PathType? pathType = pointsInSegment == 1 ? PathType.LINEAR : PathType.BSpline(3); + PathType? pathType = pointsInSegment == 2 ? PathType.LINEAR : PathType.BSpline(3); // Linear segments can be combined, as two adjacent linear sections are computationally the same as one with the points combined. if (lastPathType == pathType && lastPathType == PathType.LINEAR)