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A lot more protection from outsiders
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@ -21,16 +21,15 @@ namespace osu.Game.Graphics.Cursor
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/// Whether any cursors can be displayed.
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/// </summary>
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internal bool CanShowCursor = true;
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internal readonly MenuCursor MenuCursor;
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public CursorContainer Cursor => MenuCursor;
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public CursorContainer Cursor { get; }
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public bool ProvidingUserCursor => true;
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public CursorOverrideContainer()
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{
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AddRangeInternal(new Drawable[]
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{
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MenuCursor = new MenuCursor { State = Visibility.Hidden },
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Cursor = new MenuCursor { State = Visibility.Hidden },
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content = new Container { RelativeSizeAxes = Axes.Both }
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});
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}
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@ -12,14 +12,15 @@ using osu.Framework.Input;
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using osu.Game.Configuration;
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using System;
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using System.Diagnostics;
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using JetBrains.Annotations;
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using osu.Framework.Graphics.Textures;
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namespace osu.Game.Graphics.Cursor
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{
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public class MenuCursor : CursorContainer
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{
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public bool ShowCursor = true;
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public override bool IsPresent => ShowCursor && base.IsPresent;
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private readonly IBindable<bool> screenshotCursorVisibility = new Bindable<bool>(true);
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public override bool IsPresent => screenshotCursorVisibility.Value && base.IsPresent;
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protected override Drawable CreateCursor() => new Cursor();
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@ -28,6 +29,17 @@ namespace osu.Game.Graphics.Cursor
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private bool startRotation;
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private ScreenshotManager screenshotManager;
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[BackgroundDependencyLoader(true)]
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private void load([NotNull] OsuConfigManager config, [CanBeNull] ScreenshotManager screenshotManager)
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{
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cursorRotate = config.GetBindable<bool>(OsuSetting.CursorRotation);
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if (screenshotManager != null)
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screenshotCursorVisibility.BindTo(screenshotManager.CursorVisibility);
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}
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protected override bool OnMouseMove(InputState state)
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{
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if (cursorRotate && dragging)
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@ -107,12 +119,6 @@ namespace osu.Game.Graphics.Cursor
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ActiveCursor.ScaleTo(0.6f, 250, Easing.In);
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}
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[BackgroundDependencyLoader]
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private void load(OsuConfigManager config)
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{
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cursorRotate = config.GetBindable<bool>(OsuSetting.CursorRotation);
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}
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public class Cursor : Container
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{
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private Container cursorContainer;
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@ -16,7 +16,6 @@ using osu.Framework.Input.Bindings;
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using osu.Framework.Platform;
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using osu.Framework.Threading;
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using osu.Game.Configuration;
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using osu.Game.Graphics.Cursor;
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using osu.Game.Input.Bindings;
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using osu.Game.Overlays;
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using osu.Game.Overlays.Notifications;
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@ -25,6 +24,14 @@ namespace osu.Game.Graphics
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{
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public class ScreenshotManager : Container, IKeyBindingHandler<GlobalAction>, IHandleGlobalInput
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{
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private readonly BindableBool cursorVisibility = new BindableBool(true);
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/// <summary>
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/// Invoked when screenshots are or have finished being taken, to control whether cursors should be visible.
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/// If cursors should not be visible, cursors have 3 frames to hide themselves.
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/// </summary>
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public IBindable<bool> CursorVisibility => cursorVisibility;
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private Bindable<ScreenshotFormat> screenshotFormat;
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private Bindable<bool> captureMenuCursor;
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@ -33,12 +40,6 @@ namespace osu.Game.Graphics
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private NotificationOverlay notificationOverlay;
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private SampleChannel shutter;
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private readonly MenuCursor menuCursor;
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public ScreenshotManager(MenuCursor menuCursor)
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{
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this.menuCursor = menuCursor;
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}
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[BackgroundDependencyLoader]
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private void load(GameHost host, OsuConfigManager config, Storage storage, NotificationOverlay notificationOverlay, AudioManager audio)
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@ -76,7 +77,7 @@ namespace osu.Game.Graphics
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if (!captureMenuCursor.Value)
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{
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menuCursor.ShowCursor = false;
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cursorVisibility.Value = false;
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// We need to wait for at most 3 draw nodes to be drawn, following which we can be assured at least one DrawNode has been generated/drawn with the set value
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const int frames_to_wait = 3;
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@ -126,8 +127,8 @@ namespace osu.Game.Graphics
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{
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base.Update();
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if (Interlocked.CompareExchange(ref screenShotTasks, 0, 0) == 0)
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menuCursor.ShowCursor = true;
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if (cursorVisibility == false && Interlocked.CompareExchange(ref screenShotTasks, 0, 0) == 0)
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cursorVisibility.Value = true;
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}
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private string getFileName()
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