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Don't update subtree masking in TimelineTickDisplay
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981ee54cdc
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@ -7,6 +7,7 @@ using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Bindables;
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using osu.Framework.Caching;
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using osu.Framework.Caching;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Primitives;
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using osu.Framework.Logging;
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using osu.Framework.Logging;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps;
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using osu.Game.Graphics;
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using osu.Game.Graphics;
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@ -18,6 +19,9 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
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{
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{
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public partial class TimelineTickDisplay : TimelinePart<PointVisualisation>
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public partial class TimelineTickDisplay : TimelinePart<PointVisualisation>
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{
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{
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// With current implementation every tick in the sub-tree should be visible, no need to check whether they are masked away.
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public override bool UpdateSubTreeMasking(Drawable source, RectangleF maskingBounds) => false;
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[Resolved]
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[Resolved]
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private EditorBeatmap beatmap { get; set; } = null!;
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private EditorBeatmap beatmap { get; set; } = null!;
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