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Remove no-op SaveState
call
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@ -200,7 +200,6 @@ namespace osu.Game.Screens.Edit.Setup
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beatmaps.Save(otherBeatmap, otherWorking.Beatmap);
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beatmaps.Save(otherBeatmap, otherWorking.Beatmap);
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}
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}
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editorBeatmap.SaveState();
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syncResourcesButton.Enabled.Value = false;
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syncResourcesButton.Enabled.Value = false;
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}
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}
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