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Change test to allow for potentially single-frame delayed events firing
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@ -128,7 +128,7 @@ namespace osu.Game.Tests.Online
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private void addAvailabilityCheckStep(string description, Func<BeatmapAvailability> expected)
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{
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AddAssert(description, () => availabilityTracker.Availability.Value.Equals(expected.Invoke()));
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AddUntilStep(description, () => availabilityTracker.Availability.Value.Equals(expected.Invoke()));
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}
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private static BeatmapInfo getTestBeatmapInfo(string archiveFile)
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