From 347a2346b9d73352a482b882d81ad49cf8ed4176 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 22 Feb 2022 15:40:30 +0900 Subject: [PATCH] Fix `TestSceneEditorSaving` not waiting for timeline load As seen at https://github.com/ppy/osu/runs/5276431764?check_suite_focus=true. --- osu.Game.Tests/Visual/Editing/TestSceneEditorSaving.cs | 2 ++ 1 file changed, 2 insertions(+) diff --git a/osu.Game.Tests/Visual/Editing/TestSceneEditorSaving.cs b/osu.Game.Tests/Visual/Editing/TestSceneEditorSaving.cs index adaa24d542..d1c1558003 100644 --- a/osu.Game.Tests/Visual/Editing/TestSceneEditorSaving.cs +++ b/osu.Game.Tests/Visual/Editing/TestSceneEditorSaving.cs @@ -49,6 +49,8 @@ namespace osu.Game.Tests.Visual.Editing double originalTimelineZoom = 0; double changedTimelineZoom = 0; + AddUntilStep("wait for timeline load", () => Editor.ChildrenOfType().SingleOrDefault()?.IsLoaded == true); + AddStep("Set beat divisor", () => Editor.Dependencies.Get().Value = 16); AddStep("Set timeline zoom", () => {