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Rename variable
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5f61faa2d9
commit
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@ -24,7 +24,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
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private bool validActionPressed;
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private bool validActionPressed;
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private bool handleExtraPress;
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private bool pressHandledThisFrame;
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protected DrawableHit(Hit hit)
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protected DrawableHit(Hit hit)
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: base(hit)
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: base(hit)
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@ -53,7 +53,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
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public override bool OnPressed(TaikoAction action)
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public override bool OnPressed(TaikoAction action)
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{
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{
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if (handleExtraPress)
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if (pressHandledThisFrame)
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return true;
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return true;
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if (Judged)
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if (Judged)
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@ -69,7 +69,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
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// Regardless of whether we've hit or not, any secondary key presses in the same frame should be discarded
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// Regardless of whether we've hit or not, any secondary key presses in the same frame should be discarded
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// E.g. hitting a non-strong centre as a strong should not fall through and perform a hit on the next note
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// E.g. hitting a non-strong centre as a strong should not fall through and perform a hit on the next note
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handleExtraPress = true;
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pressHandledThisFrame = true;
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return result;
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return result;
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}
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}
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@ -87,7 +87,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
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// The input manager processes all input prior to us updating, so this is the perfect time
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// The input manager processes all input prior to us updating, so this is the perfect time
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// for us to remove the extra press blocking, before input is handled in the next frame
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// for us to remove the extra press blocking, before input is handled in the next frame
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handleExtraPress = false;
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pressHandledThisFrame = false;
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Size = BaseSize * Parent.RelativeChildSize;
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Size = BaseSize * Parent.RelativeChildSize;
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}
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}
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