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Rename variable

This commit is contained in:
smoogipoo 2018-09-28 17:18:34 +09:00
parent 5f61faa2d9
commit 3479bfa409

View File

@ -24,7 +24,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
private bool validActionPressed; private bool validActionPressed;
private bool handleExtraPress; private bool pressHandledThisFrame;
protected DrawableHit(Hit hit) protected DrawableHit(Hit hit)
: base(hit) : base(hit)
@ -53,7 +53,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
public override bool OnPressed(TaikoAction action) public override bool OnPressed(TaikoAction action)
{ {
if (handleExtraPress) if (pressHandledThisFrame)
return true; return true;
if (Judged) if (Judged)
@ -69,7 +69,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
// Regardless of whether we've hit or not, any secondary key presses in the same frame should be discarded // Regardless of whether we've hit or not, any secondary key presses in the same frame should be discarded
// E.g. hitting a non-strong centre as a strong should not fall through and perform a hit on the next note // E.g. hitting a non-strong centre as a strong should not fall through and perform a hit on the next note
handleExtraPress = true; pressHandledThisFrame = true;
return result; return result;
} }
@ -87,7 +87,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
// The input manager processes all input prior to us updating, so this is the perfect time // The input manager processes all input prior to us updating, so this is the perfect time
// for us to remove the extra press blocking, before input is handled in the next frame // for us to remove the extra press blocking, before input is handled in the next frame
handleExtraPress = false; pressHandledThisFrame = false;
Size = BaseSize * Parent.RelativeChildSize; Size = BaseSize * Parent.RelativeChildSize;
} }