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Merge pull request #1128 from PoULkY/master

Allow OsuButtons to be filtered in settings
This commit is contained in:
Dean Herbert 2017-08-18 10:43:36 +09:00 committed by GitHub
commit 34698ed983

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@ -7,6 +7,7 @@ using osu.Framework.Audio;
using osu.Framework.Audio.Sample; using osu.Framework.Audio.Sample;
using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Sprites; using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.UserInterface; using osu.Framework.Graphics.UserInterface;
@ -16,7 +17,7 @@ using osu.Game.Graphics.Sprites;
namespace osu.Game.Graphics.UserInterface namespace osu.Game.Graphics.UserInterface
{ {
public class OsuButton : Button public class OsuButton : Button, IFilterable
{ {
private Box hover; private Box hover;
@ -108,5 +109,15 @@ namespace osu.Game.Graphics.UserInterface
Content.ScaleTo(1, 1000, Easing.OutElastic); Content.ScaleTo(1, 1000, Easing.OutElastic);
return base.OnMouseUp(state, args); return base.OnMouseUp(state, args);
} }
public string[] FilterTerms => new[] { Text };
public bool MatchingFilter
{
set
{
this.FadeTo(value ? 1 : 0);
}
}
} }
} }