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Merge pull request #1128 from PoULkY/master
Allow OsuButtons to be filtered in settings
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commit
34698ed983
@ -7,6 +7,7 @@ using osu.Framework.Audio;
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using osu.Framework.Audio.Sample;
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using osu.Framework.Audio.Sample;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.UserInterface;
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using osu.Framework.Graphics.UserInterface;
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@ -16,7 +17,7 @@ using osu.Game.Graphics.Sprites;
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namespace osu.Game.Graphics.UserInterface
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namespace osu.Game.Graphics.UserInterface
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{
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{
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public class OsuButton : Button
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public class OsuButton : Button, IFilterable
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{
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{
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private Box hover;
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private Box hover;
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@ -108,5 +109,15 @@ namespace osu.Game.Graphics.UserInterface
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Content.ScaleTo(1, 1000, Easing.OutElastic);
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Content.ScaleTo(1, 1000, Easing.OutElastic);
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return base.OnMouseUp(state, args);
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return base.OnMouseUp(state, args);
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}
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}
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public string[] FilterTerms => new[] { Text };
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public bool MatchingFilter
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{
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set
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{
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this.FadeTo(value ? 1 : 0);
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}
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}
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}
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}
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}
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}
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