From 346461ffdc24f9ae0e05c824271eba347062bb79 Mon Sep 17 00:00:00 2001 From: Givy120 <89256026+Givikap120@users.noreply.github.com> Date: Sat, 13 Dec 2025 14:29:20 +0200 Subject: [PATCH] Skip score-based miss count estimation for ScoreV2 (#35962) * Add basic scorev2 support * Revert unnecessary score statistic changes * Fix CI * Revert changes * Disable score-based misscount for scoreV2 --- osu.Game.Rulesets.Osu/Difficulty/OsuPerformanceCalculator.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game.Rulesets.Osu/Difficulty/OsuPerformanceCalculator.cs b/osu.Game.Rulesets.Osu/Difficulty/OsuPerformanceCalculator.cs index b2ffc5aa0e..3bc486d7e6 100644 --- a/osu.Game.Rulesets.Osu/Difficulty/OsuPerformanceCalculator.cs +++ b/osu.Game.Rulesets.Osu/Difficulty/OsuPerformanceCalculator.cs @@ -102,7 +102,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty double comboBasedEstimatedMissCount = calculateComboBasedEstimatedMissCount(osuAttributes); double? scoreBasedEstimatedMissCount = null; - if (usingClassicSliderAccuracy && score.LegacyTotalScore != null) + if (usingClassicSliderAccuracy && !usingScoreV2 && score.LegacyTotalScore != null) { var legacyScoreMissCalculator = new OsuLegacyScoreMissCalculator(score, osuAttributes); scoreBasedEstimatedMissCount = legacyScoreMissCalculator.Calculate();