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Fix argon hit target area not being aligned correctly
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@ -2,18 +2,22 @@
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// See the LICENCE file in the repository root for full licence text.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Graphics.Shapes;
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using osu.Game.Rulesets.Mania.Skinning.Default;
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using osu.Game.Rulesets.Mania.Skinning.Default;
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using osu.Game.Rulesets.UI.Scrolling;
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using osuTK.Graphics;
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using osuTK.Graphics;
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namespace osu.Game.Rulesets.Mania.Skinning.Argon
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namespace osu.Game.Rulesets.Mania.Skinning.Argon
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{
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{
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public class ArgonHitTarget : CompositeDrawable
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public class ArgonHitTarget : CompositeDrawable
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{
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{
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private readonly IBindable<ScrollingDirection> direction = new Bindable<ScrollingDirection>();
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[BackgroundDependencyLoader]
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[BackgroundDependencyLoader]
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private void load()
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private void load(IScrollingInfo scrollingInfo)
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{
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{
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RelativeSizeAxes = Axes.X;
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RelativeSizeAxes = Axes.X;
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Height = DefaultNotePiece.NOTE_HEIGHT;
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Height = DefaultNotePiece.NOTE_HEIGHT;
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@ -28,6 +32,14 @@ namespace osu.Game.Rulesets.Mania.Skinning.Argon
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Colour = Color4.White
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Colour = Color4.White
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},
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},
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};
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};
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direction.BindTo(scrollingInfo.Direction);
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direction.BindValueChanged(onDirectionChanged, true);
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}
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private void onDirectionChanged(ValueChangedEvent<ScrollingDirection> direction)
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{
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Anchor = Origin = direction.NewValue == ScrollingDirection.Up ? Anchor.TopLeft : Anchor.BottomLeft;
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}
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}
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}
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}
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}
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}
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