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Use var where possible
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@ -95,7 +95,7 @@ namespace osu.Game.Rulesets.Catch.Difficulty
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double actualStrainStep = strain_step * timeRate;
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double actualStrainStep = strain_step * timeRate;
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// Find the highest strain value within each strain step
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// Find the highest strain value within each strain step
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List<double> highestStrains = new List<double>();
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var highestStrains = new List<double>();
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double intervalEndTime = actualStrainStep;
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double intervalEndTime = actualStrainStep;
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double maximumStrain = 0; // We need to keep track of the maximum strain in the current interval
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double maximumStrain = 0; // We need to keep track of the maximum strain in the current interval
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