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343ecc469f
@ -49,7 +49,7 @@ namespace osu.Game.Rulesets.Catch.Tests
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AddAssert("First note is hyperdash", () => Beatmap.Value.Beatmap.HitObjects[0] is Fruit f && f.HyperDash);
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for (int i = 0; i < 9; i++)
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for (int i = 0; i < 11; i++)
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{
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int count = i + 1;
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AddUntilStep($"wait for hyperdash #{count}", () => hyperDashCount >= count);
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@ -104,12 +104,22 @@ namespace osu.Game.Rulesets.Catch.Tests
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})
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}, 1);
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createObjects(() => new Fruit { X = right_x }, count: 2, spacing: 0, spacingAfterGroup: 400);
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createObjects(() => new TestJuiceStream(left_x)
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{
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Path = new SliderPath(new[]
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{
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new PathControlPoint(Vector2.Zero),
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new PathControlPoint(new Vector2(0, 300))
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})
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}, count: 1, spacingAfterGroup: 150);
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createObjects(() => new Fruit { X = left_x }, count: 1, spacing: 0, spacingAfterGroup: 400);
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createObjects(() => new Fruit { X = right_x }, count: 2, spacing: 0);
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return beatmap;
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void createObjects(Func<CatchHitObject> createObject, int count = 3)
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void createObjects(Func<CatchHitObject> createObject, int count = 3, float spacing = 140, float spacingAfterGroup = 700)
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{
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const float spacing = 140;
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for (int i = 0; i < count; i++)
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{
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var hitObject = createObject();
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@ -117,7 +127,7 @@ namespace osu.Game.Rulesets.Catch.Tests
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beatmap.HitObjects.Add(hitObject);
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}
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startTime += 700;
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startTime += spacingAfterGroup;
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}
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}
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@ -5,6 +5,7 @@ using System.Collections.Generic;
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using System.Linq;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Catch.Objects;
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using osu.Game.Rulesets.Objects;
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namespace osu.Game.Rulesets.Catch.Beatmaps
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{
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@ -38,5 +39,25 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
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}
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};
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}
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/// <summary>
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/// Enumerate all <see cref="PalpableCatchHitObject"/>s, sorted by their start times.
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/// </summary>
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/// <remarks>
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/// If multiple objects have the same start time, the ordering is preserved (it is a stable sorting).
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/// </remarks>
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public static IEnumerable<PalpableCatchHitObject> GetPalpableObjects(IEnumerable<HitObject> hitObjects)
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{
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return hitObjects.SelectMany(selectPalpableObjects).OrderBy(h => h.StartTime);
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IEnumerable<PalpableCatchHitObject> selectPalpableObjects(HitObject h)
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{
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if (h is PalpableCatchHitObject palpable)
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yield return palpable;
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foreach (var nested in h.NestedHitObjects.OfType<PalpableCatchHitObject>())
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yield return nested;
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}
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}
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}
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}
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@ -2,7 +2,6 @@
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Catch.Objects;
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@ -208,24 +207,9 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
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private static void initialiseHyperDash(IBeatmap beatmap)
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{
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List<PalpableCatchHitObject> palpableObjects = new List<PalpableCatchHitObject>();
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foreach (var currentObject in beatmap.HitObjects)
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{
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if (currentObject is Fruit fruitObject)
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palpableObjects.Add(fruitObject);
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if (currentObject is JuiceStream)
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{
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foreach (var juice in currentObject.NestedHitObjects)
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{
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if (juice is PalpableCatchHitObject palpableObject && !(juice is TinyDroplet))
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palpableObjects.Add(palpableObject);
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}
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}
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}
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palpableObjects.Sort((h1, h2) => h1.StartTime.CompareTo(h2.StartTime));
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var palpableObjects = CatchBeatmap.GetPalpableObjects(beatmap.HitObjects)
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.Where(h => h is Fruit || (h is Droplet && h is not TinyDroplet))
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.ToArray();
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double halfCatcherWidth = Catcher.CalculateCatchWidth(beatmap.Difficulty) / 2;
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@ -237,7 +221,7 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
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int lastDirection = 0;
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double lastExcess = halfCatcherWidth;
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for (int i = 0; i < palpableObjects.Count - 1; i++)
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for (int i = 0; i < palpableObjects.Length - 1; i++)
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{
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var currentObject = palpableObjects[i];
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var nextObject = palpableObjects[i + 1];
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@ -5,6 +5,7 @@ using System;
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using System.Collections.Generic;
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using System.Linq;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Catch.Beatmaps;
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using osu.Game.Rulesets.Catch.Difficulty.Preprocessing;
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using osu.Game.Rulesets.Catch.Difficulty.Skills;
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using osu.Game.Rulesets.Catch.Mods;
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@ -56,13 +57,10 @@ namespace osu.Game.Rulesets.Catch.Difficulty
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List<DifficultyHitObject> objects = new List<DifficultyHitObject>();
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// In 2B beatmaps, it is possible that a normal Fruit is placed in the middle of a JuiceStream.
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foreach (var hitObject in beatmap.HitObjects
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.SelectMany(obj => obj is JuiceStream stream ? stream.NestedHitObjects.AsEnumerable() : new[] { obj })
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.Cast<CatchHitObject>()
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.OrderBy(x => x.StartTime))
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foreach (var hitObject in CatchBeatmap.GetPalpableObjects(beatmap.HitObjects))
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{
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// We want to only consider fruits that contribute to the combo.
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if (hitObject is BananaShower || hitObject is TinyDroplet)
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if (hitObject is Banana || hitObject is TinyDroplet)
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continue;
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if (lastObject != null)
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@ -126,6 +126,7 @@ namespace osu.Game.Rulesets.Catch.UI
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private Color4 hyperDashColour = DEFAULT_HYPER_DASH_COLOUR;
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private double? lastHyperDashStartTime;
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private double hyperDashModifier = 1;
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private int hyperDashDirection;
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private float hyperDashTargetPosition;
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@ -233,16 +234,23 @@ namespace osu.Game.Rulesets.Catch.UI
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// droplet doesn't affect the catcher state
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if (hitObject is TinyDroplet) return;
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if (result.IsHit && hitObject.HyperDashTarget is CatchHitObject target)
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// if a hyper fruit was already handled this frame, just go where it says to go.
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// this special-cases some aspire maps that have doubled-up objects (one hyper, one not) at the same time instant.
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// handling this "properly" elsewhere is impossible as there is no feasible way to ensure
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// that the hyperfruit gets judged second (especially if it coincides with a last fruit in a juice stream).
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if (lastHyperDashStartTime != Time.Current)
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{
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double timeDifference = target.StartTime - hitObject.StartTime;
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double positionDifference = target.EffectiveX - X;
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double velocity = positionDifference / Math.Max(1.0, timeDifference - 1000.0 / 60.0);
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if (result.IsHit && hitObject.HyperDashTarget is CatchHitObject target)
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{
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double timeDifference = target.StartTime - hitObject.StartTime;
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double positionDifference = target.EffectiveX - X;
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double velocity = positionDifference / Math.Max(1.0, timeDifference - 1000.0 / 60.0);
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SetHyperDashState(Math.Abs(velocity) / BASE_DASH_SPEED, target.EffectiveX);
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SetHyperDashState(Math.Abs(velocity) / BASE_DASH_SPEED, target.EffectiveX);
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}
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else
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SetHyperDashState();
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}
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else
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SetHyperDashState();
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if (result.IsHit)
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CurrentState = hitObject.Kiai ? CatcherAnimationState.Kiai : CatcherAnimationState.Idle;
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@ -292,6 +300,8 @@ namespace osu.Game.Rulesets.Catch.UI
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if (wasHyperDashing)
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runHyperDashStateTransition(false);
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lastHyperDashStartTime = null;
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}
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else
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{
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@ -301,6 +311,8 @@ namespace osu.Game.Rulesets.Catch.UI
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if (!wasHyperDashing)
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runHyperDashStateTransition(true);
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lastHyperDashStartTime = Time.Current;
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}
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}
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@ -0,0 +1,42 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using NUnit.Framework;
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using osu.Game.Rulesets.Mania.Beatmaps;
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using osu.Game.Rulesets.Mania.Objects;
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using osu.Game.Tests.Visual;
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namespace osu.Game.Rulesets.Mania.Tests.Mods
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{
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public partial class TestSceneManiaModAutoplay : ModTestScene
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{
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protected override Ruleset CreatePlayerRuleset() => new ManiaRuleset();
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[Test]
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public void TestPerfectScoreOnShortHoldNote()
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{
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CreateModTest(new ModTestData
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{
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Autoplay = true,
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Beatmap = new ManiaBeatmap(new StageDefinition(1))
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{
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HitObjects = new List<ManiaHitObject>
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{
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new HoldNote
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{
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StartTime = 100,
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EndTime = 100,
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},
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new HoldNote
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{
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StartTime = 100.1,
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EndTime = 150,
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},
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}
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},
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PassCondition = () => Player.ScoreProcessor.Combo.Value == 4
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});
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}
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}
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}
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@ -87,15 +87,22 @@ namespace osu.Game.Rulesets.Mania.Replays
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private double calculateReleaseTime(HitObject currentObject, HitObject? nextObject)
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{
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double endTime = currentObject.GetEndTime();
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double releaseDelay = RELEASE_DELAY;
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if (currentObject is HoldNote)
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// hold note releases must be timed exactly.
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return endTime;
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if (currentObject is HoldNote hold)
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{
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if (hold.Duration > 0)
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// hold note releases must be timed exactly.
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return endTime;
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// Special case for super short hold notes
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releaseDelay = 1;
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}
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bool canDelayKeyUpFully = nextObject == null ||
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nextObject.StartTime > endTime + RELEASE_DELAY;
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nextObject.StartTime > endTime + releaseDelay;
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return endTime + (canDelayKeyUpFully ? RELEASE_DELAY : (nextObject.AsNonNull().StartTime - endTime) * 0.9);
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return endTime + (canDelayKeyUpFully ? releaseDelay : (nextObject.AsNonNull().StartTime - endTime) * 0.9);
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}
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protected override HitObject? GetNextObject(int currentIndex)
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@ -21,7 +21,7 @@ namespace osu.Game.Tests.Visual.Editing
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{
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public partial class TestSceneOpenEditorTimestamp : OsuGameTestScene
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{
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private Editor editor => (Editor)Game.ScreenStack.CurrentScreen;
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private Editor? editor => Game.ScreenStack.CurrentScreen as Editor;
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private EditorBeatmap editorBeatmap => editor.ChildrenOfType<EditorBeatmap>().Single();
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private EditorClock editorClock => editor.ChildrenOfType<EditorClock>().Single();
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@ -111,18 +111,18 @@ namespace osu.Game.Tests.Visual.Editing
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}
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private void addStepScreenModeTo(EditorScreenMode screenMode) =>
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AddStep("change screen to " + screenMode, () => editor.Mode.Value = screenMode);
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AddStep("change screen to " + screenMode, () => editor!.Mode.Value = screenMode);
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private void assertOnScreenAt(EditorScreenMode screen, double time)
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{
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AddAssert($"stayed on {screen} at {time}", () =>
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editor.Mode.Value == screen
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editor!.Mode.Value == screen
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&& editorClock.CurrentTime == time
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);
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}
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private void assertMovedScreenTo(EditorScreenMode screen, string text = "moved to") =>
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AddAssert($"{text} {screen}", () => editor.Mode.Value == screen);
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AddAssert($"{text} {screen}", () => editor!.Mode.Value == screen);
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private void setUpEditor(RulesetInfo ruleset)
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{
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@ -145,7 +145,7 @@ namespace osu.Game.Tests.Visual.Editing
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((PlaySongSelect)Game.ScreenStack.CurrentScreen)
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.Edit(beatmapSet.Beatmaps.Last(beatmap => beatmap.Ruleset.Name == ruleset.Name))
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);
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AddUntilStep("Wait for editor open", () => editor.ReadyForUse);
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AddUntilStep("Wait for editor open", () => editor?.ReadyForUse == true);
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}
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}
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}
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