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Decrease speed of progress notifications
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@ -69,7 +69,7 @@ namespace osu.Game.Tests.Visual
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AddAssert("Displayed count is 33", () => manager.UnreadCount.Value == 33);
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AddAssert("Displayed count is 33", () => manager.UnreadCount.Value == 33);
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AddWaitStep(5);
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AddWaitStep(10);
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checkProgressingCount(0);
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checkProgressingCount(0);
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@ -117,7 +117,7 @@ namespace osu.Game.Tests.Visual
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foreach (var n in progressingNotifications.FindAll(n => n.State == ProgressNotificationState.Active))
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foreach (var n in progressingNotifications.FindAll(n => n.State == ProgressNotificationState.Active))
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{
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{
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if (n.Progress < 1)
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if (n.Progress < 1)
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n.Progress += (float)(Time.Elapsed / 200) * RNG.NextSingle();
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n.Progress += (float)(Time.Elapsed / 400) * RNG.NextSingle();
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else
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else
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n.State = ProgressNotificationState.Completed;
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n.State = ProgressNotificationState.Completed;
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}
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}
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