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Make BeatmapManager inherit from new base class
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@ -27,7 +27,7 @@ namespace osu.Game.Beatmaps
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/// <summary>
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/// <summary>
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/// Handles the storage and retrieval of Beatmaps/WorkingBeatmaps.
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/// Handles the storage and retrieval of Beatmaps/WorkingBeatmaps.
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/// </summary>
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/// </summary>
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public partial class BeatmapManager : ArchiveModelManager<BeatmapSetInfo, BeatmapSetFileInfo>
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public partial class BeatmapManager : ArchiveDownloadModelManager<BeatmapSetInfo, BeatmapSetFileInfo, DownloadBeatmapSetRequest>
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{
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{
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/// <summary>
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/// <summary>
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/// Fired when a single difficulty has been hidden.
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/// Fired when a single difficulty has been hidden.
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@ -39,16 +39,6 @@ namespace osu.Game.Beatmaps
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/// </summary>
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/// </summary>
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public event Action<BeatmapInfo> BeatmapRestored;
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public event Action<BeatmapInfo> BeatmapRestored;
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/// <summary>
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/// Fired when a beatmap download begins.
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/// </summary>
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public event Action<DownloadBeatmapSetRequest> BeatmapDownloadBegan;
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/// <summary>
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/// Fired when a beatmap download is interrupted, due to user cancellation or other failures.
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/// </summary>
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public event Action<DownloadBeatmapSetRequest> BeatmapDownloadFailed;
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/// <summary>
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/// <summary>
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/// A default representation of a WorkingBeatmap to use when no beatmap is available.
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/// A default representation of a WorkingBeatmap to use when no beatmap is available.
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/// </summary>
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/// </summary>
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@ -74,7 +64,7 @@ namespace osu.Game.Beatmaps
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public BeatmapManager(Storage storage, IDatabaseContextFactory contextFactory, RulesetStore rulesets, IAPIProvider api, AudioManager audioManager, GameHost host = null,
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public BeatmapManager(Storage storage, IDatabaseContextFactory contextFactory, RulesetStore rulesets, IAPIProvider api, AudioManager audioManager, GameHost host = null,
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WorkingBeatmap defaultBeatmap = null)
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WorkingBeatmap defaultBeatmap = null)
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: base(storage, contextFactory, new BeatmapStore(contextFactory), host)
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: base(storage, contextFactory, api, new BeatmapStore(contextFactory), host)
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{
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{
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this.rulesets = rulesets;
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this.rulesets = rulesets;
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this.api = api;
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this.api = api;
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@ -88,6 +78,8 @@ namespace osu.Game.Beatmaps
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beatmaps.BeatmapRestored += b => BeatmapRestored?.Invoke(b);
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beatmaps.BeatmapRestored += b => BeatmapRestored?.Invoke(b);
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}
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}
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protected override DownloadBeatmapSetRequest CreateDownloadRequest(BeatmapSetInfo set) => new DownloadBeatmapSetRequest(set, false);
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protected override void Populate(BeatmapSetInfo beatmapSet, ArchiveReader archive)
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protected override void Populate(BeatmapSetInfo beatmapSet, ArchiveReader archive)
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{
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{
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if (archive != null)
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if (archive != null)
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@ -153,87 +145,6 @@ namespace osu.Game.Beatmaps
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void resetIds() => beatmapSet.Beatmaps.ForEach(b => b.OnlineBeatmapID = null);
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void resetIds() => beatmapSet.Beatmaps.ForEach(b => b.OnlineBeatmapID = null);
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}
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}
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/// <summary>
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/// Downloads a beatmap.
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/// This will post notifications tracking progress.
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/// </summary>
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/// <param name="beatmapSetInfo">The <see cref="BeatmapSetInfo"/> to be downloaded.</param>
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/// <param name="noVideo">Whether the beatmap should be downloaded without video. Defaults to false.</param>
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/// <returns>Downloading can happen</returns>
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public bool Download(BeatmapSetInfo beatmapSetInfo, bool noVideo = false)
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{
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var existing = GetExistingDownload(beatmapSetInfo);
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if (existing != null || api == null) return false;
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var downloadNotification = new DownloadNotification
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{
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Text = $"Downloading {beatmapSetInfo}",
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};
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var request = new DownloadBeatmapSetRequest(beatmapSetInfo, noVideo);
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request.DownloadProgressed += progress =>
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{
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downloadNotification.State = ProgressNotificationState.Active;
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downloadNotification.Progress = progress;
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};
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request.Success += filename =>
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{
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Task.Factory.StartNew(() =>
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{
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// This gets scheduled back to the update thread, but we want the import to run in the background.
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Import(downloadNotification, filename);
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currentDownloads.Remove(request);
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}, TaskCreationOptions.LongRunning);
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};
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request.Failure += error =>
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{
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BeatmapDownloadFailed?.Invoke(request);
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if (error is OperationCanceledException) return;
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downloadNotification.State = ProgressNotificationState.Cancelled;
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Logger.Error(error, "Beatmap download failed!");
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currentDownloads.Remove(request);
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};
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downloadNotification.CancelRequested += () =>
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{
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request.Cancel();
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currentDownloads.Remove(request);
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downloadNotification.State = ProgressNotificationState.Cancelled;
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return true;
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};
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currentDownloads.Add(request);
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PostNotification?.Invoke(downloadNotification);
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// don't run in the main api queue as this is a long-running task.
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Task.Factory.StartNew(() =>
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{
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try
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{
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request.Perform(api);
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}
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catch
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{
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// no need to handle here as exceptions will filter down to request.Failure above.
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}
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}, TaskCreationOptions.LongRunning);
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BeatmapDownloadBegan?.Invoke(request);
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return true;
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}
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/// <summary>
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/// Get an existing download request if it exists.
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/// </summary>
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/// <param name="beatmap">The <see cref="BeatmapSetInfo"/> whose download request is wanted.</param>
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/// <returns>The <see cref="DownloadBeatmapSetRequest"/> object if it exists, or null.</returns>
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public DownloadBeatmapSetRequest GetExistingDownload(BeatmapSetInfo beatmap) => currentDownloads.Find(d => d.BeatmapSet.OnlineBeatmapSetID == beatmap.OnlineBeatmapSetID);
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/// <summary>
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/// <summary>
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/// Delete a beatmap difficulty.
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/// Delete a beatmap difficulty.
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/// </summary>
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/// </summary>
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@ -439,21 +350,5 @@ namespace osu.Game.Beatmaps
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protected override Texture GetBackground() => null;
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protected override Texture GetBackground() => null;
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protected override Track GetTrack() => null;
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protected override Track GetTrack() => null;
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}
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}
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private class DownloadNotification : ProgressNotification
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{
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public override bool IsImportant => false;
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protected override Notification CreateCompletionNotification() => new SilencedProgressCompletionNotification
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{
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Activated = CompletionClickAction,
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Text = CompletionText
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};
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private class SilencedProgressCompletionNotification : ProgressCompletionNotification
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{
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public override bool IsImportant => false;
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}
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}
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}
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}
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}
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}
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@ -31,17 +31,26 @@ namespace osu.Game.Database
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public bool Download(TModel model)
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public bool Download(TModel model)
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{
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{
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var existing = GetExistingDownload(model);
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if (!canDownload(model)) return false;
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if (existing != null || api == null) return false;
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DownloadNotification notification = new DownloadNotification
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{
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Text = $"Downloading {model}",
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};
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var request = CreateDownloadRequest(model);
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var request = CreateDownloadRequest(model);
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performDownloadWithRequest(request);
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return true;
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}
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public TDownloadRequestModel GetExistingDownload(TModel model) => currentDownloads.Find(r => r.Info.Equals(model));
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private bool canDownload(TModel model) => GetExistingDownload(model) == null && api != null;
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private void performDownloadWithRequest(TDownloadRequestModel request)
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{
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DownloadNotification notification = new DownloadNotification
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{
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Text = $"Downloading {request.Info}",
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};
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request.DownloadProgressed += progress =>
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request.DownloadProgressed += progress =>
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{
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{
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notification.State = ProgressNotificationState.Active;
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notification.State = ProgressNotificationState.Active;
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@ -92,12 +101,8 @@ namespace osu.Game.Database
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}, TaskCreationOptions.LongRunning);
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}, TaskCreationOptions.LongRunning);
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DownloadBegan?.Invoke(request);
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DownloadBegan?.Invoke(request);
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return true;
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}
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}
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public TDownloadRequestModel GetExistingDownload(TModel model) => currentDownloads.Find(r => r.Info.Equals(model));
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private class DownloadNotification : ProgressNotification
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private class DownloadNotification : ProgressNotification
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{
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{
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public override bool IsImportant => false;
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public override bool IsImportant => false;
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@ -1,6 +1,4 @@
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using System;
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using System;
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using System.Collections.Generic;
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using System.Text;
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namespace osu.Game.Online.API
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namespace osu.Game.Online.API
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{
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{
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@ -2,26 +2,20 @@
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// See the LICENCE file in the repository root for full licence text.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps;
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using System;
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namespace osu.Game.Online.API.Requests
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namespace osu.Game.Online.API.Requests
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{
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{
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public class DownloadBeatmapSetRequest : APIDownloadRequest
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public class DownloadBeatmapSetRequest : ArchiveDownloadModelRequest<BeatmapSetInfo>
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{
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{
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public readonly BeatmapSetInfo BeatmapSet;
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public readonly BeatmapSetInfo BeatmapSet;
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public float Progress;
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public event Action<float> DownloadProgressed;
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private readonly bool noVideo;
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private readonly bool noVideo;
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public DownloadBeatmapSetRequest(BeatmapSetInfo set, bool noVideo)
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public DownloadBeatmapSetRequest(BeatmapSetInfo set, bool noVideo)
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: base(set)
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{
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{
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this.noVideo = noVideo;
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this.noVideo = noVideo;
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BeatmapSet = set;
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BeatmapSet = set;
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Progressed += (current, total) => DownloadProgressed?.Invoke(Progress = (float)current / total);
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}
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}
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protected override string Target => $@"beatmapsets/{BeatmapSet.OnlineBeatmapSetID}/download{(noVideo ? "?noVideo=1" : "")}";
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protected override string Target => $@"beatmapsets/{BeatmapSet.OnlineBeatmapSetID}/download{(noVideo ? "?noVideo=1" : "")}";
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@ -47,7 +47,7 @@ namespace osu.Game.Overlays.Direct
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attachDownload(beatmaps.GetExistingDownload(setInfo.NewValue));
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attachDownload(beatmaps.GetExistingDownload(setInfo.NewValue));
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}, true);
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}, true);
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beatmaps.BeatmapDownloadBegan += download =>
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beatmaps.DownloadBegan += download =>
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{
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{
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if (download.BeatmapSet.OnlineBeatmapSetID == BeatmapSet.Value?.OnlineBeatmapSetID)
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if (download.BeatmapSet.OnlineBeatmapSetID == BeatmapSet.Value?.OnlineBeatmapSetID)
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attachDownload(download);
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attachDownload(download);
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@ -65,7 +65,7 @@ namespace osu.Game.Overlays.Direct
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if (beatmaps != null)
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if (beatmaps != null)
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{
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{
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beatmaps.BeatmapDownloadBegan -= attachDownload;
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beatmaps.DownloadBegan -= attachDownload;
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beatmaps.ItemAdded -= setAdded;
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beatmaps.ItemAdded -= setAdded;
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}
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}
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