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Fix failing tests due to frame stable seeks taking longer
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@ -46,10 +46,12 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
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moveMouseToObject(() => slider);
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moveMouseToObject(() => slider);
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AddStep("seek after end", () => EditorClock.Seek(750));
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AddStep("seek after end", () => EditorClock.Seek(750));
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AddUntilStep("wait for seek", () => !EditorClock.IsSeeking);
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AddStep("left click", () => InputManager.Click(MouseButton.Left));
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AddStep("left click", () => InputManager.Click(MouseButton.Left));
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AddAssert("slider not selected", () => EditorBeatmap.SelectedHitObjects.Count == 0);
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AddAssert("slider not selected", () => EditorBeatmap.SelectedHitObjects.Count == 0);
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AddStep("seek to visible", () => EditorClock.Seek(650));
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AddStep("seek to visible", () => EditorClock.Seek(650));
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AddUntilStep("wait for seek", () => !EditorClock.IsSeeking);
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AddStep("left click", () => InputManager.Click(MouseButton.Left));
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AddStep("left click", () => InputManager.Click(MouseButton.Left));
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AddUntilStep("slider selected", () => EditorBeatmap.SelectedHitObjects.Single() == slider);
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AddUntilStep("slider selected", () => EditorBeatmap.SelectedHitObjects.Single() == slider);
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}
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}
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