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Reduce sample point pieces to pink dot if zoomed out
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commit
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@ -17,6 +17,8 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
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{
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{
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protected OsuSpriteText Label { get; private set; }
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protected OsuSpriteText Label { get; private set; }
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protected Container LabelContainer { get; private set; }
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[BackgroundDependencyLoader]
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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private void load(OsuColour colours)
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{
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{
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@ -26,7 +28,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
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InternalChildren = new Drawable[]
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InternalChildren = new Drawable[]
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{
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{
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new Container
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LabelContainer = new Container
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{
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{
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AutoSizeAxes = Axes.X,
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AutoSizeAxes = Axes.X,
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Height = 16,
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Height = 16,
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@ -41,6 +41,9 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
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[Resolved]
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[Resolved]
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private Editor? editor { get; set; }
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private Editor? editor { get; set; }
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[Resolved]
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private Timeline? timeline { get; set; }
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private Bindable<bool> samplesVisible = null!;
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private Bindable<bool> samplesVisible = null!;
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public SamplePointPiece(HitObject hitObject)
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public SamplePointPiece(HitObject hitObject)
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@ -59,6 +62,8 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
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private void load(OsuConfigManager config)
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private void load(OsuConfigManager config)
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{
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{
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HitObject.DefaultsApplied += _ => updateText();
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HitObject.DefaultsApplied += _ => updateText();
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Label.AllowMultiline = false;
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LabelContainer.AutoSizeAxes = Axes.None;
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updateText();
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updateText();
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if (editor != null)
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if (editor != null)
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@ -75,6 +80,30 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
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this.FadeTo(samplesVisible.Value ? 1 : 0);
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this.FadeTo(samplesVisible.Value ? 1 : 0);
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}
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}
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private float lastZoom;
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private const float zoom_threshold = 40f;
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protected override void Update()
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{
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base.Update();
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// Retract visual state if the timeline is zoomed out too far.
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if (timeline is null || timeline.Zoom == lastZoom) return;
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lastZoom = timeline.Zoom;
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if (timeline.Zoom < zoom_threshold)
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{
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Label.FadeOut(200, Easing.OutQuint);
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LabelContainer.ResizeWidthTo(16, 200, Easing.OutQuint);
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}
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else
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{
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Label.FadeIn(200, Easing.OutQuint);
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LabelContainer.ResizeWidthTo(Label.Width, 200, Easing.OutQuint);
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}
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}
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protected override void Dispose(bool isDisposing)
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protected override void Dispose(bool isDisposing)
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{
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{
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base.Dispose(isDisposing);
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base.Dispose(isDisposing);
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@ -100,6 +129,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
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private void updateText()
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private void updateText()
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{
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{
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Label.Text = $"{abbreviateBank(GetBankValue(GetSamples()))} {GetVolumeValue(GetSamples())}";
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Label.Text = $"{abbreviateBank(GetBankValue(GetSamples()))} {GetVolumeValue(GetSamples())}";
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LabelContainer.ResizeWidthTo(Label.Width, 200, Easing.OutQuint);
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}
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}
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private static string? abbreviateBank(string? bank)
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private static string? abbreviateBank(string? bank)
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