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Include Flashlight in total SR calculation
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@ -37,7 +37,15 @@ namespace osu.Game.Rulesets.Osu.Difficulty
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double baseAimPerformance = Math.Pow(5 * Math.Max(1, aimRating / 0.0675) - 4, 3) / 100000;
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double baseAimPerformance = Math.Pow(5 * Math.Max(1, aimRating / 0.0675) - 4, 3) / 100000;
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double baseSpeedPerformance = Math.Pow(5 * Math.Max(1, speedRating / 0.0675) - 4, 3) / 100000;
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double baseSpeedPerformance = Math.Pow(5 * Math.Max(1, speedRating / 0.0675) - 4, 3) / 100000;
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double basePerformance = Math.Pow(Math.Pow(baseAimPerformance, 1.1) + Math.Pow(baseSpeedPerformance, 1.1), 1 / 1.1);
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double baseFlashlightPerformance = 0.0;
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if (mods.Any(h => h is OsuModFlashlight))
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baseFlashlightPerformance = Math.Pow(flashlightRating, 2.0) * 25.0;
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double basePerformance =
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Math.Pow(
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Math.Pow(baseAimPerformance, 1.1) +
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Math.Pow(baseSpeedPerformance, 1.1) +
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Math.Pow(baseFlashlightPerformance, 1.1), 1.0 / 1.1
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);
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double starRating = basePerformance > 0.00001 ? Math.Cbrt(1.12) * 0.027 * (Math.Cbrt(100000 / Math.Pow(2, 1 / 1.1) * basePerformance) + 4) : 0;
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double starRating = basePerformance > 0.00001 ? Math.Cbrt(1.12) * 0.027 * (Math.Cbrt(100000 / Math.Pow(2, 1 / 1.1) * basePerformance) + 4) : 0;
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HitWindows hitWindows = new OsuHitWindows();
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HitWindows hitWindows = new OsuHitWindows();
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@ -95,6 +103,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty
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new OsuModHalfTime(),
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new OsuModHalfTime(),
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new OsuModEasy(),
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new OsuModEasy(),
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new OsuModHardRock(),
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new OsuModHardRock(),
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new OsuModFlashlight(),
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};
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};
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}
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}
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}
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}
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