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Merge pull request #11401 from peppy/fix-signalr-reconnect
Allow signalr to retry connecting when connection is closed without an exception
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commit
33d8d60717
@ -88,11 +88,12 @@ namespace osu.Game.Online.Multiplayer
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{
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isConnected.Value = false;
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if (ex != null)
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{
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Logger.Log($"Multiplayer client lost connection: {ex}", LoggingTarget.Network);
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Logger.Log(ex != null
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? $"Multiplayer client lost connection: {ex}"
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: "Multiplayer client disconnected", LoggingTarget.Network);
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if (connection != null)
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await tryUntilConnected();
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}
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};
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await tryUntilConnected();
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