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Merge branch 'master' into fix-multiple-tracks-playing

This commit is contained in:
Dan Balasescu 2018-02-28 22:53:02 +09:00 committed by GitHub
commit 33a64cb497
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5 changed files with 34 additions and 14 deletions

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@ -207,6 +207,12 @@ namespace osu.Game.Tests.Visual
checkVisibleItemCount(true, 0); checkVisibleItemCount(true, 0);
AddAssert("Selection is null", () => currentSelection == null); AddAssert("Selection is null", () => currentSelection == null);
advanceSelection(true);
AddAssert("Selection is null", () => currentSelection == null);
advanceSelection(false);
AddAssert("Selection is null", () => currentSelection == null);
AddStep("Un-filter", () => carousel.Filter(new FilterCriteria(), false)); AddStep("Un-filter", () => carousel.Filter(new FilterCriteria(), false));
AddAssert("Selection is non-null", () => currentSelection != null); AddAssert("Selection is non-null", () => currentSelection != null);

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@ -65,6 +65,14 @@ namespace osu.Game.Overlays.Mods
Ruleset.TriggerChange(); Ruleset.TriggerChange();
} }
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
Ruleset.UnbindAll();
SelectedMods.UnbindAll();
}
private void selectedModsChanged(IEnumerable<Mod> obj) private void selectedModsChanged(IEnumerable<Mod> obj)
{ {
foreach (ModSection section in ModSectionsContainer.Children) foreach (ModSection section in ModSectionsContainer.Children)

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@ -351,7 +351,7 @@ namespace osu.Game.Screens.Play
protected override bool OnExiting(Screen next) protected override bool OnExiting(Screen next)
{ {
if ((!AllowPause || HasFailed || !ValidForResume || pauseContainer?.IsPaused != false || RulesetContainer?.HasReplayLoaded != false) && (!pauseContainer?.IsResuming ?? false)) if ((!AllowPause || HasFailed || !ValidForResume || pauseContainer?.IsPaused != false || RulesetContainer?.HasReplayLoaded != false) && (!pauseContainer?.IsResuming ?? true))
{ {
// In the case of replays, we may have changed the playback rate. // In the case of replays, we may have changed the playback rate.
applyRateFromMods(); applyRateFromMods();

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@ -192,7 +192,9 @@ namespace osu.Game.Screens.Select
/// <param name="skipDifficulties">Whether to skip individual difficulties and only increment over full groups.</param> /// <param name="skipDifficulties">Whether to skip individual difficulties and only increment over full groups.</param>
public void SelectNext(int direction = 1, bool skipDifficulties = true) public void SelectNext(int direction = 1, bool skipDifficulties = true)
{ {
if (!Items.Any()) var visibleItems = Items.Where(s => !s.Item.Filtered).ToList();
if (!visibleItems.Any())
return; return;
DrawableCarouselItem drawable = null; DrawableCarouselItem drawable = null;
@ -202,15 +204,15 @@ namespace osu.Game.Screens.Select
// we can fix this by changing this method to not reference drawables / Items in the first place. // we can fix this by changing this method to not reference drawables / Items in the first place.
return; return;
int originalIndex = Items.IndexOf(drawable); int originalIndex = visibleItems.IndexOf(drawable);
int currentIndex = originalIndex; int currentIndex = originalIndex;
// local function to increment the index in the required direction, wrapping over extremities. // local function to increment the index in the required direction, wrapping over extremities.
int incrementIndex() => currentIndex = (currentIndex + direction + Items.Count) % Items.Count; int incrementIndex() => currentIndex = (currentIndex + direction + visibleItems.Count) % visibleItems.Count;
while (incrementIndex() != originalIndex) while (incrementIndex() != originalIndex)
{ {
var item = Items[currentIndex].Item; var item = visibleItems[currentIndex].Item;
if (item.Filtered || item.State == CarouselItemState.Selected) continue; if (item.Filtered || item.State == CarouselItemState.Selected) continue;

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@ -1,11 +1,13 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>. // Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Collections.Generic;
using System.Linq; using System.Linq;
using OpenTK.Input; using OpenTK.Input;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Audio; using osu.Framework.Audio;
using osu.Framework.Audio.Sample; using osu.Framework.Audio.Sample;
using osu.Framework.Configuration;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Framework.Screens; using osu.Framework.Screens;
@ -47,13 +49,15 @@ namespace osu.Game.Screens.Select
private SampleChannel sampleConfirm; private SampleChannel sampleConfirm;
[BackgroundDependencyLoader(true)] public readonly Bindable<IEnumerable<Mod>> SelectedMods = new Bindable<IEnumerable<Mod>>(new List<Mod>());
private void load(OsuColour colours, AudioManager audio, BeatmapManager beatmaps, DialogOverlay dialogOverlay, OsuGame game)
{
sampleConfirm = audio.Sample.Get(@"SongSelect/confirm-selection");
if (game != null) [BackgroundDependencyLoader(true)]
modSelect.SelectedMods.BindTo(game.SelectedMods); private void load(OsuColour colours, AudioManager audio, BeatmapManager beatmaps, DialogOverlay dialogOverlay, OsuGame osu)
{
if (osu != null) SelectedMods.BindTo(osu.SelectedMods);
modSelect.SelectedMods.BindTo(SelectedMods);
sampleConfirm = audio.Sample.Get(@"SongSelect/confirm-selection");
Footer.AddButton(@"mods", colours.Yellow, modSelect, Key.F1, float.MaxValue); Footer.AddButton(@"mods", colours.Yellow, modSelect, Key.F1, float.MaxValue);
@ -80,7 +84,7 @@ namespace osu.Game.Screens.Select
{ {
base.UpdateBeatmap(beatmap); base.UpdateBeatmap(beatmap);
beatmap.Mods.BindTo(modSelect.SelectedMods); beatmap.Mods.BindTo(SelectedMods);
BeatmapDetails.Beatmap = beatmap; BeatmapDetails.Beatmap = beatmap;
@ -95,7 +99,7 @@ namespace osu.Game.Screens.Select
if (removeAutoModOnResume) if (removeAutoModOnResume)
{ {
var autoType = Ruleset.Value.CreateInstance().GetAutoplayMod().GetType(); var autoType = Ruleset.Value.CreateInstance().GetAutoplayMod().GetType();
modSelect.SelectedMods.Value = modSelect.SelectedMods.Value.Where(m => m.GetType() != autoType).ToArray(); SelectedMods.Value = SelectedMods.Value.Where(m => m.GetType() != autoType).ToArray();
removeAutoModOnResume = false; removeAutoModOnResume = false;
} }
@ -125,7 +129,7 @@ namespace osu.Game.Screens.Select
if (Beatmap.Value.Track != null) if (Beatmap.Value.Track != null)
Beatmap.Value.Track.Looping = false; Beatmap.Value.Track.Looping = false;
Beatmap.Value.Mods.UnbindBindings(); SelectedMods.UnbindAll();
Beatmap.Value.Mods.Value = new Mod[] { }; Beatmap.Value.Mods.Value = new Mod[] { };
return false; return false;