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NRT-annotate MedalAnimation and fix possible nullref

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Bartłomiej Dach 2024-02-20 17:59:21 +01:00
parent 9b938f333d
commit 33a0dcaf20
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@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using osuTK;
using osuTK.Graphics;
using osu.Framework.Extensions.Color4Extensions;
@ -20,6 +18,7 @@ using osu.Framework.Audio;
using osu.Framework.Graphics.Textures;
using osu.Framework.Graphics.Shapes;
using System;
using System.Diagnostics;
using osu.Framework.Graphics.Effects;
using osu.Framework.Utils;
@ -37,9 +36,9 @@ namespace osu.Game.Overlays
private readonly BackgroundStrip leftStrip, rightStrip;
private readonly CircularContainer disc;
private readonly Sprite innerSpin, outerSpin;
private DrawableMedal drawableMedal;
private Sample getSample;
private DrawableMedal? drawableMedal;
private Sample? getSample;
private readonly Container content;
@ -197,7 +196,7 @@ namespace osu.Game.Overlays
background.FlashColour(Color4.White.Opacity(0.25f), 400);
getSample.Play();
getSample?.Play();
innerSpin.Spin(20000, RotationDirection.Clockwise);
outerSpin.Spin(40000, RotationDirection.Clockwise);
@ -216,6 +215,8 @@ namespace osu.Game.Overlays
leftStrip.ResizeWidthTo(1f, step_duration, Easing.OutQuint);
rightStrip.ResizeWidthTo(1f, step_duration, Easing.OutQuint);
Debug.Assert(drawableMedal != null);
this.Animate().Schedule(() =>
{
if (drawableMedal.State != DisplayState.Full)
@ -245,7 +246,7 @@ namespace osu.Game.Overlays
public void Dismiss()
{
if (drawableMedal.State != DisplayState.Full)
if (drawableMedal != null && drawableMedal.State != DisplayState.Full)
{
// if we haven't yet, play out the animation fully
drawableMedal.State = DisplayState.Full;