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Merge pull request #13984 from ekrctb/catch-editor-reverse

Implement "reverse pattern" in catch editor
This commit is contained in:
Dean Herbert 2021-07-23 01:12:13 +09:00 committed by GitHub
commit 3392086d1c
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GPG Key ID: 4AEE18F83AFDEB23
3 changed files with 74 additions and 30 deletions

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@ -30,7 +30,7 @@ namespace osu.Game.Rulesets.Catch.Edit
Vector2 targetPosition = HitObjectContainer.ToLocalSpace(blueprint.ScreenSpaceSelectionPoint + moveEvent.ScreenSpaceDelta); Vector2 targetPosition = HitObjectContainer.ToLocalSpace(blueprint.ScreenSpaceSelectionPoint + moveEvent.ScreenSpaceDelta);
float deltaX = targetPosition.X - originalPosition.X; float deltaX = targetPosition.X - originalPosition.X;
deltaX = limitMovement(deltaX, EditorBeatmap.SelectedHitObjects); deltaX = limitMovement(deltaX, SelectedItems);
if (deltaX == 0) if (deltaX == 0)
{ {
@ -54,7 +54,7 @@ namespace osu.Game.Rulesets.Catch.Edit
public override bool HandleFlip(Direction direction) public override bool HandleFlip(Direction direction)
{ {
var selectionRange = CatchHitObjectUtils.GetPositionRange(EditorBeatmap.SelectedHitObjects); var selectionRange = CatchHitObjectUtils.GetPositionRange(SelectedItems);
bool changed = false; bool changed = false;
EditorBeatmap.PerformOnSelection(h => EditorBeatmap.PerformOnSelection(h =>
@ -65,12 +65,33 @@ namespace osu.Game.Rulesets.Catch.Edit
return changed; return changed;
} }
public override bool HandleReverse()
{
double selectionStartTime = SelectedItems.Min(h => h.StartTime);
double selectionEndTime = SelectedItems.Max(h => h.GetEndTime());
EditorBeatmap.PerformOnSelection(hitObject =>
{
hitObject.StartTime = selectionEndTime - (hitObject.GetEndTime() - selectionStartTime);
if (hitObject is JuiceStream juiceStream)
{
juiceStream.Path.Reverse(out Vector2 positionalOffset);
juiceStream.OriginalX += positionalOffset.X;
juiceStream.LegacyConvertedY += positionalOffset.Y;
EditorBeatmap.Update(juiceStream);
}
});
return true;
}
protected override void OnSelectionChanged() protected override void OnSelectionChanged()
{ {
base.OnSelectionChanged(); base.OnSelectionChanged();
var selectionRange = CatchHitObjectUtils.GetPositionRange(EditorBeatmap.SelectedHitObjects); var selectionRange = CatchHitObjectUtils.GetPositionRange(SelectedItems);
SelectionBox.CanFlipX = selectionRange.Length > 0 && EditorBeatmap.SelectedHitObjects.Any(h => h is CatchHitObject && !(h is BananaShower)); SelectionBox.CanFlipX = selectionRange.Length > 0 && SelectedItems.Any(h => h is CatchHitObject && !(h is BananaShower));
SelectionBox.CanReverse = SelectedItems.Count > 1 || SelectedItems.Any(h => h is JuiceStream);
} }
/// <summary> /// <summary>

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@ -76,32 +76,8 @@ namespace osu.Game.Rulesets.Osu.Edit
if (h is Slider slider) if (h is Slider slider)
{ {
var points = slider.Path.ControlPoints.ToArray(); slider.Path.Reverse(out Vector2 offset);
Vector2 endPos = points.Last().Position.Value; slider.Position += offset;
slider.Path.ControlPoints.Clear();
slider.Position += endPos;
PathType? lastType = null;
for (var i = 0; i < points.Length; i++)
{
var p = points[i];
p.Position.Value -= endPos;
// propagate types forwards to last null type
if (i == points.Length - 1)
p.Type.Value = lastType;
else if (p.Type.Value != null)
{
var newType = p.Type.Value;
p.Type.Value = lastType;
lastType = newType;
}
slider.Path.ControlPoints.Insert(0, p);
}
} }
} }

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@ -0,0 +1,47 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using osu.Game.Rulesets.Objects.Types;
using osuTK;
#nullable enable
namespace osu.Game.Rulesets.Objects
{
public static class SliderPathExtensions
{
/// <summary>
/// Reverse the direction of this path.
/// </summary>
/// <param name="sliderPath">The <see cref="SliderPath"/>.</param>
/// <param name="positionalOffset">The positional offset of the resulting path. It should be added to the start position of this path.</param>
public static void Reverse(this SliderPath sliderPath, out Vector2 positionalOffset)
{
var points = sliderPath.ControlPoints.ToArray();
positionalOffset = points.Last().Position.Value;
sliderPath.ControlPoints.Clear();
PathType? lastType = null;
for (var i = 0; i < points.Length; i++)
{
var p = points[i];
p.Position.Value -= positionalOffset;
// propagate types forwards to last null type
if (i == points.Length - 1)
p.Type.Value = lastType;
else if (p.Type.Value != null)
{
var newType = p.Type.Value;
p.Type.Value = lastType;
lastType = newType;
}
sliderPath.ControlPoints.Insert(0, p);
}
}
}
}