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Expose underlying skin of EditorBeatmapSkin
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@ -21,13 +21,18 @@ namespace osu.Game.Screens.Edit
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{
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public event Action BeatmapSkinChanged;
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public event Action BeatmapSkinChanged;
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/// <summary>
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/// The underlying beatmap skin.
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/// </summary>
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protected internal ISkin Skin => skin;
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private readonly Skin skin;
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/// <summary>
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/// <summary>
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/// The combo colours of this skin.
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/// The combo colours of this skin.
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/// If empty, the default combo colours will be used.
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/// If empty, the default combo colours will be used.
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/// </summary>
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/// </summary>
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public readonly BindableList<Colour4> ComboColours;
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public BindableList<Colour4> ComboColours { get; }
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private readonly Skin skin;
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public EditorBeatmapSkin(Skin skin)
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public EditorBeatmapSkin(Skin skin)
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{
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{
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