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Merge branch 'master' into refactor-scrolling-hoc-1
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commit
3389c4830b
@ -0,0 +1,2 @@
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[General]
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// no version specified means v1
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@ -33,13 +33,13 @@ namespace osu.Game.Rulesets.Catch.Mods
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private class MouseInputHelper : Drawable, IKeyBindingHandler<CatchAction>, IRequireHighFrequencyMousePosition
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{
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private readonly Catcher catcher;
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private readonly CatcherArea catcherArea;
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public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => true;
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public MouseInputHelper(CatchPlayfield playfield)
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{
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catcher = playfield.CatcherArea.MovableCatcher;
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catcherArea = playfield.CatcherArea;
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RelativeSizeAxes = Axes.Both;
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}
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@ -52,7 +52,7 @@ namespace osu.Game.Rulesets.Catch.Mods
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protected override bool OnMouseMove(MouseMoveEvent e)
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{
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catcher.UpdatePosition(e.MousePosition.X / DrawSize.X * CatchPlayfield.WIDTH);
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catcherArea.SetCatcherPosition(e.MousePosition.X / DrawSize.X * CatchPlayfield.WIDTH);
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return base.OnMouseMove(e);
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}
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}
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@ -10,7 +10,6 @@ using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Pooling;
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using osu.Framework.Graphics.Textures;
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using osu.Framework.Input.Bindings;
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using osu.Framework.Utils;
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using osu.Game.Beatmaps;
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using osu.Game.Configuration;
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@ -26,7 +25,7 @@ using osuTK.Graphics;
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namespace osu.Game.Rulesets.Catch.UI
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{
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public class Catcher : SkinReloadableDrawable, IKeyBindingHandler<CatchAction>
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public class Catcher : SkinReloadableDrawable
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{
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/// <summary>
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/// The default colour used to tint hyper-dash fruit, along with the moving catcher, its trail
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@ -54,6 +53,11 @@ namespace osu.Game.Rulesets.Catch.UI
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/// </summary>
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public const double BASE_SPEED = 1.0;
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/// <summary>
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/// The current speed of the catcher.
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/// </summary>
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public double Speed => (Dashing ? 1 : 0.5) * BASE_SPEED * hyperDashModifier;
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/// <summary>
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/// The amount by which caught fruit should be offset from the plate surface to make them look visually "caught".
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/// </summary>
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@ -96,7 +100,7 @@ namespace osu.Game.Rulesets.Catch.UI
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public bool Dashing
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{
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get => dashing;
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protected set
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set
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{
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if (value == dashing) return;
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@ -106,6 +110,12 @@ namespace osu.Game.Rulesets.Catch.UI
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}
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}
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public Direction VisualDirection
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{
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get => Scale.X > 0 ? Direction.Right : Direction.Left;
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set => Scale = new Vector2((value == Direction.Right ? 1 : -1) * Math.Abs(Scale.X), Scale.Y);
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}
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/// <summary>
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/// Width of the area that can be used to attempt catches during gameplay.
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/// </summary>
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@ -116,8 +126,6 @@ namespace osu.Game.Rulesets.Catch.UI
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private Color4 hyperDashColour = DEFAULT_HYPER_DASH_COLOUR;
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private Color4 hyperDashEndGlowColour = DEFAULT_HYPER_DASH_COLOUR;
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private int currentDirection;
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private double hyperDashModifier = 1;
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private int hyperDashDirection;
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private float hyperDashTargetPosition;
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@ -315,55 +323,6 @@ namespace osu.Game.Rulesets.Catch.UI
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}
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}
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public void UpdatePosition(float position)
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{
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position = Math.Clamp(position, 0, CatchPlayfield.WIDTH);
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if (position == X)
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return;
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Scale = new Vector2(Math.Abs(Scale.X) * (position > X ? 1 : -1), Scale.Y);
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X = position;
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}
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public bool OnPressed(CatchAction action)
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{
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switch (action)
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{
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case CatchAction.MoveLeft:
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currentDirection--;
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return true;
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case CatchAction.MoveRight:
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currentDirection++;
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return true;
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case CatchAction.Dash:
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Dashing = true;
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return true;
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}
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return false;
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}
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public void OnReleased(CatchAction action)
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{
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switch (action)
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{
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case CatchAction.MoveLeft:
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currentDirection++;
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break;
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case CatchAction.MoveRight:
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currentDirection--;
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break;
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case CatchAction.Dash:
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Dashing = false;
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break;
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}
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}
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/// <summary>
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/// Drop any fruit off the plate.
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/// </summary>
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@ -405,15 +364,6 @@ namespace osu.Game.Rulesets.Catch.UI
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{
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base.Update();
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if (currentDirection == 0) return;
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var direction = Math.Sign(currentDirection);
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var dashModifier = Dashing ? 1 : 0.5;
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var speed = BASE_SPEED * dashModifier * hyperDashModifier;
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UpdatePosition((float)(X + direction * Clock.ElapsedFrameTime * speed));
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// Correct overshooting.
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if ((hyperDashDirection > 0 && hyperDashTargetPosition < X) ||
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(hyperDashDirection < 0 && hyperDashTargetPosition > X))
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@ -1,8 +1,10 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Input.Bindings;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Catch.Judgements;
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using osu.Game.Rulesets.Catch.Objects.Drawables;
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@ -14,13 +16,20 @@ using osuTK;
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namespace osu.Game.Rulesets.Catch.UI
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{
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public class CatcherArea : Container
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public class CatcherArea : Container, IKeyBindingHandler<CatchAction>
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{
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public const float CATCHER_SIZE = 106.75f;
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public readonly Catcher MovableCatcher;
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private readonly CatchComboDisplay comboDisplay;
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/// <summary>
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/// <c>-1</c> when only left button is pressed.
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/// <c>1</c> when only right button is pressed.
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/// <c>0</c> when none or both left and right buttons are pressed.
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/// </summary>
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private int currentDirection;
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public CatcherArea(Container<CaughtObject> droppedObjectContainer, BeatmapDifficulty difficulty = null)
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{
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Size = new Vector2(CatchPlayfield.WIDTH, CATCHER_SIZE);
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@ -63,16 +72,73 @@ namespace osu.Game.Rulesets.Catch.UI
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MovableCatcher.OnRevertResult(hitObject, result);
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}
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protected override void Update()
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{
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base.Update();
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var replayState = (GetContainingInputManager().CurrentState as RulesetInputManagerInputState<CatchAction>)?.LastReplayState as CatchFramedReplayInputHandler.CatchReplayState;
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SetCatcherPosition(
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replayState?.CatcherX ??
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(float)(MovableCatcher.X + MovableCatcher.Speed * currentDirection * Clock.ElapsedFrameTime));
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}
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protected override void UpdateAfterChildren()
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{
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base.UpdateAfterChildren();
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var state = (GetContainingInputManager().CurrentState as RulesetInputManagerInputState<CatchAction>)?.LastReplayState as CatchFramedReplayInputHandler.CatchReplayState;
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if (state?.CatcherX != null)
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MovableCatcher.X = state.CatcherX.Value;
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comboDisplay.X = MovableCatcher.X;
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}
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public void SetCatcherPosition(float X)
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{
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float lastPosition = MovableCatcher.X;
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float newPosition = Math.Clamp(X, 0, CatchPlayfield.WIDTH);
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MovableCatcher.X = newPosition;
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if (lastPosition < newPosition)
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MovableCatcher.VisualDirection = Direction.Right;
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else if (lastPosition > newPosition)
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MovableCatcher.VisualDirection = Direction.Left;
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}
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public bool OnPressed(CatchAction action)
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{
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switch (action)
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{
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case CatchAction.MoveLeft:
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currentDirection--;
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return true;
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case CatchAction.MoveRight:
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currentDirection++;
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return true;
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case CatchAction.Dash:
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MovableCatcher.Dashing = true;
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return true;
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}
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return false;
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}
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public void OnReleased(CatchAction action)
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{
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switch (action)
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{
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case CatchAction.MoveLeft:
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currentDirection++;
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break;
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case CatchAction.MoveRight:
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currentDirection--;
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break;
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case CatchAction.Dash:
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MovableCatcher.Dashing = false;
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break;
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}
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}
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}
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}
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11
osu.Game.Rulesets.Catch/UI/Direction.cs
Normal file
11
osu.Game.Rulesets.Catch/UI/Direction.cs
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@ -0,0 +1,11 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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namespace osu.Game.Rulesets.Catch.UI
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{
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public enum Direction
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{
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Right = 1,
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Left = -1
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}
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}
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@ -1,5 +1,5 @@
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[General]
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Version: 1.0
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// no version specified means v1
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[Fonts]
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HitCircleOverlap: 3
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@ -1,2 +1,2 @@
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[General]
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Version: 1.0
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// no version specified means v1
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@ -716,6 +716,7 @@ namespace osu.Game.Rulesets.Objects.Drawables
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if (HitObject != null)
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HitObject.DefaultsApplied -= onDefaultsApplied;
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if (CurrentSkin != null)
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CurrentSkin.SourceChanged -= skinSourceChanged;
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}
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}
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