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Expose TRANSITION_LENGTH
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@ -116,18 +116,18 @@ namespace osu.Game.Graphics.UserInterface
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}
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}
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private const float transition_length = 500;
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protected const float TRANSITION_LENGTH = 500;
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protected void FadeHovered()
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protected virtual void FadeHovered()
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{
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Bar.FadeIn(transition_length, Easing.OutQuint);
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Text.FadeColour(Color4.White, transition_length, Easing.OutQuint);
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Bar.FadeIn(TRANSITION_LENGTH, Easing.OutQuint);
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Text.FadeColour(Color4.White, TRANSITION_LENGTH, Easing.OutQuint);
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}
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protected void FadeUnhovered()
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protected virtual void FadeUnhovered()
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{
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Bar.FadeTo(IsHovered ? 1 : 0, transition_length, Easing.OutQuint);
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Text.FadeColour(IsHovered ? Color4.White : AccentColour, transition_length, Easing.OutQuint);
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Bar.FadeTo(IsHovered ? 1 : 0, TRANSITION_LENGTH, Easing.OutQuint);
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Text.FadeColour(IsHovered ? Color4.White : AccentColour, TRANSITION_LENGTH, Easing.OutQuint);
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}
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protected override bool OnHover(HoverEvent e)
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