mirror of
https://github.com/ppy/osu.git
synced 2025-01-26 18:52:55 +08:00
Fix aim time being mutated inside update loop
This commit is contained in:
parent
2671d371da
commit
335d150a13
@ -85,7 +85,7 @@ namespace osu.Game.Rulesets.UI
|
|||||||
|
|
||||||
public override bool UpdateSubTree()
|
public override bool UpdateSubTree()
|
||||||
{
|
{
|
||||||
double proposedTime = manualClock.CurrentTime;
|
double aimTime = manualClock.CurrentTime;
|
||||||
|
|
||||||
if (frameStableClock.WaitingOnFrames.Value)
|
if (frameStableClock.WaitingOnFrames.Value)
|
||||||
{
|
{
|
||||||
@ -100,7 +100,7 @@ namespace osu.Game.Rulesets.UI
|
|||||||
if (parentGameplayClock == null)
|
if (parentGameplayClock == null)
|
||||||
setClock(); // LoadComplete may not be run yet, but we still want the clock.
|
setClock(); // LoadComplete may not be run yet, but we still want the clock.
|
||||||
|
|
||||||
proposedTime = parentGameplayClock.CurrentTime;
|
aimTime = parentGameplayClock.CurrentTime;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
@ -113,7 +113,9 @@ namespace osu.Game.Rulesets.UI
|
|||||||
|
|
||||||
while (loops-- > 0)
|
while (loops-- > 0)
|
||||||
{
|
{
|
||||||
updateClock(ref proposedTime);
|
// update clock is always trying to approach the aim time.
|
||||||
|
// it should be provided as the original value each loop.
|
||||||
|
updateClock(aimTime);
|
||||||
|
|
||||||
if (state == PlaybackState.NotValid)
|
if (state == PlaybackState.NotValid)
|
||||||
break;
|
break;
|
||||||
@ -125,7 +127,7 @@ namespace osu.Game.Rulesets.UI
|
|||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
private void updateClock(ref double proposedTime)
|
private void updateClock(double proposedTime)
|
||||||
{
|
{
|
||||||
// each update start with considering things in valid state.
|
// each update start with considering things in valid state.
|
||||||
state = PlaybackState.Valid;
|
state = PlaybackState.Valid;
|
||||||
|
Loading…
Reference in New Issue
Block a user