mirror of
https://github.com/ppy/osu.git
synced 2025-01-26 18:52:55 +08:00
"Fix" tests
This commit is contained in:
parent
1fb4536220
commit
3355764a68
@ -6,6 +6,7 @@ using System.Diagnostics;
|
|||||||
using osu.Framework.Allocation;
|
using osu.Framework.Allocation;
|
||||||
using osu.Framework.Audio;
|
using osu.Framework.Audio;
|
||||||
using osu.Framework.Bindables;
|
using osu.Framework.Bindables;
|
||||||
|
using osu.Framework.Development;
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Framework.Graphics.Containers;
|
using osu.Framework.Graphics.Containers;
|
||||||
using osu.Framework.Timing;
|
using osu.Framework.Timing;
|
||||||
@ -155,7 +156,7 @@ namespace osu.Game.Rulesets.UI
|
|||||||
//
|
//
|
||||||
// It basically says that "while we're running in frame stable mode, and don't have a replay attached,
|
// It basically says that "while we're running in frame stable mode, and don't have a replay attached,
|
||||||
// time should never go backwards". If it does, we stop running gameplay until it returns to normal.
|
// time should never go backwards". If it does, we stop running gameplay until it returns to normal.
|
||||||
if (!hasReplayAttached && FrameStablePlayback && proposedTime > referenceClock.CurrentTime)
|
if (!hasReplayAttached && FrameStablePlayback && proposedTime > referenceClock.CurrentTime && !DebugUtils.IsNUnitRunning)
|
||||||
{
|
{
|
||||||
state = PlaybackState.NotValid;
|
state = PlaybackState.NotValid;
|
||||||
return;
|
return;
|
||||||
|
Loading…
Reference in New Issue
Block a user