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Implement osu!mania keymods
ScoreMultiplier not currently working - that's a more involved change that requires the aforementioned "BeatmapAttributes" changes.
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@ -8,6 +8,7 @@ using System.Linq;
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using osu.Framework.Extensions.IEnumerableExtensions;
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using osu.Framework.MathUtils;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Mania.Beatmaps;
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using osu.Game.Rulesets.Mania.Objects;
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using osu.Game.Rulesets.Mania.Replays;
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using osu.Game.Rulesets.Mania.UI;
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@ -103,10 +104,8 @@ namespace osu.Game.Rulesets.Mania.Mods
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}
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}
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public abstract class ManiaKeyMod : Mod, IApplicableToBeatmapConverter<ManiaHitObject>
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public abstract class ManiaKeyMod : Mod, IApplicableMod, IApplicableToBeatmapConverter<ManiaHitObject>
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{
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// TODO: implement using the IApplicable interface. Haven't done so yet because KeyCount isn't even hooked up at the moment.
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public override string ShortenedName => Name;
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public abstract int KeyCount { get; }
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public override double ScoreMultiplier => 1; // TODO: Implement the mania key mod score multiplier
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@ -114,7 +113,13 @@ namespace osu.Game.Rulesets.Mania.Mods
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public void ApplyToBeatmapConverter(BeatmapConverter<ManiaHitObject> beatmapConverter)
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{
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throw new NotImplementedException();
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var mbc = (ManiaBeatmapConverter)beatmapConverter;
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// Although this can work, for now let's not allow keymods for mania-specific beatmaps
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if (mbc.IsForCurrentRuleset)
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return;
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mbc.TargetColumns = KeyCount;
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}
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}
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