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Change input variable name in Opacity function
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@ -71,9 +71,9 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Preprocessing
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setDistances(clockRate);
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}
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public double Opacity(double T, bool hidden)
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public double Opacity(double mapTime, bool hidden)
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{
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double ms = (BaseObject.StartTime - T) / clockRate;
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double ms = (BaseObject.StartTime - mapTime) / clockRate;
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if (ms < 0)
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return 0.0;
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double preemptTime = BaseObject.TimePreempt / clockRate;
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