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Fix toolbar queuing ruleset sounds

This commit is contained in:
smoogipoo 2021-05-10 13:58:13 +09:00
parent 149f2bcc1c
commit 332cb74cad

View File

@ -69,13 +69,15 @@ namespace osu.Game.Overlays.Toolbar
base.LoadComplete(); base.LoadComplete();
Current.BindDisabledChanged(disabled => this.FadeColour(disabled ? Color4.Gray : Color4.White, 300), true); Current.BindDisabledChanged(disabled => this.FadeColour(disabled ? Color4.Gray : Color4.White, 300), true);
Current.BindValueChanged(_ => moveLineToCurrent(), true); Current.BindValueChanged(_ => moveLineToCurrent());
// Scheduled to allow the button flow layout to be computed before the line position is updated
ScheduleAfterChildren(moveLineToCurrent);
} }
private bool hasInitialPosition; private bool hasInitialPosition;
// Scheduled to allow the flow layout to be computed before the line position is updated private void moveLineToCurrent()
private void moveLineToCurrent() => ScheduleAfterChildren(() =>
{ {
if (SelectedTab != null) if (SelectedTab != null)
{ {
@ -86,7 +88,7 @@ namespace osu.Game.Overlays.Toolbar
hasInitialPosition = true; hasInitialPosition = true;
} }
}); }
public override bool HandleNonPositionalInput => !Current.Disabled && base.HandleNonPositionalInput; public override bool HandleNonPositionalInput => !Current.Disabled && base.HandleNonPositionalInput;