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Fix toolbar queuing ruleset sounds
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149f2bcc1c
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@ -69,13 +69,15 @@ namespace osu.Game.Overlays.Toolbar
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base.LoadComplete();
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base.LoadComplete();
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Current.BindDisabledChanged(disabled => this.FadeColour(disabled ? Color4.Gray : Color4.White, 300), true);
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Current.BindDisabledChanged(disabled => this.FadeColour(disabled ? Color4.Gray : Color4.White, 300), true);
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Current.BindValueChanged(_ => moveLineToCurrent(), true);
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Current.BindValueChanged(_ => moveLineToCurrent());
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// Scheduled to allow the button flow layout to be computed before the line position is updated
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ScheduleAfterChildren(moveLineToCurrent);
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}
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}
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private bool hasInitialPosition;
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private bool hasInitialPosition;
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// Scheduled to allow the flow layout to be computed before the line position is updated
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private void moveLineToCurrent()
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private void moveLineToCurrent() => ScheduleAfterChildren(() =>
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{
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{
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if (SelectedTab != null)
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if (SelectedTab != null)
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{
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{
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@ -86,7 +88,7 @@ namespace osu.Game.Overlays.Toolbar
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hasInitialPosition = true;
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hasInitialPosition = true;
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}
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}
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});
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}
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public override bool HandleNonPositionalInput => !Current.Disabled && base.HandleNonPositionalInput;
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public override bool HandleNonPositionalInput => !Current.Disabled && base.HandleNonPositionalInput;
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