diff --git a/osu.Game.Rulesets.Catch/Mods/CatchModHardRock.cs b/osu.Game.Rulesets.Catch/Mods/CatchModHardRock.cs index 0cfa3e98f7..275c9a500c 100644 --- a/osu.Game.Rulesets.Catch/Mods/CatchModHardRock.cs +++ b/osu.Game.Rulesets.Catch/Mods/CatchModHardRock.cs @@ -15,77 +15,100 @@ namespace osu.Game.Rulesets.Catch.Mods public override double ScoreMultiplier => 1.12; public override bool Ranked => true; - private float lastStartX; - private int lastStartTime; + private float? lastPosition; + private double lastStartTime; public void ApplyToHitObject(HitObject hitObject) { + if (!(hitObject is Fruit)) + return; + var catchObject = (CatchHitObject)hitObject; float position = catchObject.X; - int startTime = (int)hitObject.StartTime; + double startTime = hitObject.StartTime; - if (lastStartX == 0) + if (lastPosition == null) { - lastStartX = position; + lastPosition = position; lastStartTime = startTime; + return; } - float diff = lastStartX - position; - int timeDiff = startTime - lastStartTime; + float positionDiff = position - lastPosition.Value; + double timeDiff = startTime - lastStartTime; if (timeDiff > 1000) { - lastStartX = position; + lastPosition = position; lastStartTime = startTime; return; } - if (diff == 0) + if (positionDiff == 0) { - bool right = RNG.NextBool(); - - float rand = Math.Min(20, (float)RNG.NextDouble(0, timeDiff / 4d)) / CatchPlayfield.BASE_WIDTH; - - if (right) - { - if (position + rand <= 1) - position += rand; - else - position -= rand; - } - else - { - if (position - rand >= 0) - position -= rand; - else - position += rand; - } - + applyRandomOffset(ref position, timeDiff / 4d); catchObject.X = position; - return; } - if (Math.Abs(diff) < timeDiff / 3d) - { - if (diff > 0) - { - if (position - diff > 0) - position -= diff; - } - else - { - if (position - diff < 1) - position -= diff; - } - } + if (Math.Abs(positionDiff * CatchPlayfield.BASE_WIDTH) < timeDiff / 3d) + applyOffset(ref position, positionDiff); catchObject.X = position; - lastStartX = position; + lastPosition = position; lastStartTime = startTime; } + + /// + /// Applies a random offset in a random direction to a position, ensuring that the final position remains within the boundary of the playfield. + /// + /// The position which the offset should be applied to. + /// The maximum offset, cannot exceed 20px. + private void applyRandomOffset(ref float position, double maxOffset) + { + bool right = RNG.NextBool(); + float rand = Math.Min(20, (float)RNG.NextDouble(0, maxOffset)) / CatchPlayfield.BASE_WIDTH; + + if (right) + { + // Clamp to the right bound + if (position + rand <= 1) + position += rand; + else + position -= rand; + } + else + { + // Clamp to the left bound + if (position - rand >= 0) + position -= rand; + else + position += rand; + } + } + + /// + /// Applies an offset to a position, ensuring that the final position remains within the boundary of the playfield. + /// + /// The position which the offset should be applied to. + /// The amount to offset by. + private void applyOffset(ref float position, float amount) + { + if (amount > 0) + { + // Clamp to the right bound + if (position + amount < 1) + position += amount; + } + else + { + // Clamp to the left bound + if (position + amount > 0) + position += amount; + } + } } } diff --git a/osu.Game/Storyboards/Drawables/DrawableStoryboard.cs b/osu.Game/Storyboards/Drawables/DrawableStoryboard.cs index f5e1f612ca..1182cacfc1 100644 --- a/osu.Game/Storyboards/Drawables/DrawableStoryboard.cs +++ b/osu.Game/Storyboards/Drawables/DrawableStoryboard.cs @@ -7,6 +7,7 @@ using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Textures; using osu.Game.IO; +using osu.Game.Screens.Play; namespace osu.Game.Storyboards.Drawables { @@ -55,9 +56,12 @@ namespace osu.Game.Storyboards.Drawables }); } - [BackgroundDependencyLoader] - private void load(FileStore fileStore) + [BackgroundDependencyLoader(true)] + private void load(FileStore fileStore, GameplayClock clock) { + if (clock != null) + Clock = clock; + dependencies.Cache(new TextureStore(new TextureLoaderStore(fileStore.Store), false, scaleAdjust: 1)); foreach (var layer in Storyboard.Layers)