diff --git a/osu.Game/Screens/Edit/Compose/Components/SelectionHandler.cs b/osu.Game/Screens/Edit/Compose/Components/SelectionHandler.cs index 07ae283667..0547b15e3d 100644 --- a/osu.Game/Screens/Edit/Compose/Components/SelectionHandler.cs +++ b/osu.Game/Screens/Edit/Compose/Components/SelectionHandler.cs @@ -257,16 +257,15 @@ namespace osu.Game.Screens.Edit.Compose.Components selectionDetailsText.Text = count > 0 ? count.ToString() : string.Empty; if (count > 0) - { Show(); - OnSelectionChanged(); - } else Hide(); + + OnSelectionChanged(); } /// - /// Triggered whenever more than one object is selected, on each change. + /// Triggered whenever the set of selected objects changes. /// Should update the selection box's state to match supported operations. /// protected virtual void OnSelectionChanged()