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Use Hide
instead of FadeTo(0)
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parent
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@ -80,7 +80,7 @@ namespace osu.Game.Screens.Play.HUD
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if (!playIsRanked)
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unrankedText.FadeInFromZero(fade_duration, EasingTypes.OutQuint);
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else
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unrankedText.FadeTo(0);
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unrankedText.Hide();
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iconsContainer.Flush();
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iconsContainer.FadeInFromZero(fade_duration, EasingTypes.OutQuint);
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