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Attempt to position DrawableOsuJudgement based on its DrawableOsuHitObject instead of DrawableOsuHitObject.HitObject
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@ -82,9 +82,9 @@ namespace osu.Game.Rulesets.Osu.Mods
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float y = (float)Interpolation.DampContinuously(hitObject.Y, destination.Y, dampLength, clock.ElapsedFrameTime);
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float y = (float)Interpolation.DampContinuously(hitObject.Y, destination.Y, dampLength, clock.ElapsedFrameTime);
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// I added these two lines
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// I added these two lines
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if (hitObject is DrawableOsuHitObject h)
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/*if (hitObject is DrawableOsuHitObject h)
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h.HitObject.Position = new Vector2(x, y);
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h.HitObject.Position = new Vector2(x, y);
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*/
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hitObject.Position = new Vector2(x, y);
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hitObject.Position = new Vector2(x, y);
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}
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}
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}
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}
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@ -39,10 +39,13 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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Lighting.ResetAnimation();
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Lighting.ResetAnimation();
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Lighting.SetColourFrom(JudgedObject, Result);
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Lighting.SetColourFrom(JudgedObject, Result);
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if (JudgedObject?.HitObject is OsuHitObject osuObject)
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if (JudgedObject is DrawableOsuHitObject osuObject)
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{
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{
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Position = osuObject.StackedEndPosition;
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Position = osuObject.ToSpaceOfOtherDrawable(Vector2.Zero, Parent);
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Scale = new Vector2(osuObject.Scale);
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// Works only for normal hit circles, also with magnetised:
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// Position = osuObject.Position;
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Scale = new Vector2(osuObject.HitObject.Scale);
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}
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}
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}
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}
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@ -20,7 +20,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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public const float DEFAULT_TICK_SIZE = 16;
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public const float DEFAULT_TICK_SIZE = 16;
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protected DrawableSlider DrawableSlider => (DrawableSlider)ParentHitObject;
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public DrawableSlider DrawableSlider => (DrawableSlider)ParentHitObject;
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private SkinnableDrawable scaleContainer;
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private SkinnableDrawable scaleContainer;
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