From 3302e2e180778bb52c51ef81d109f097d4845152 Mon Sep 17 00:00:00 2001 From: De4n <55669793+tadatomix@users.noreply.github.com> Date: Thu, 15 Jan 2026 10:00:27 +0300 Subject: [PATCH] Use new star rating text gradient for the difficulty name, "mapped by" text and difficulty bars (#36345) MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Fixes: #36312 I think that's exactly what needed to be done to fix this issue. |master|this PR| |:---:|:---:| |изображение|изображение| |изображение|изображение| |изображение|изображение |изображение|изображение --------- Co-authored-by: Dean Herbert --- .../Screens/SelectV2/BeatmapTitleWedge.DifficultyDisplay.cs | 5 +---- 1 file changed, 1 insertion(+), 4 deletions(-) diff --git a/osu.Game/Screens/SelectV2/BeatmapTitleWedge.DifficultyDisplay.cs b/osu.Game/Screens/SelectV2/BeatmapTitleWedge.DifficultyDisplay.cs index 55ed488d87..65e55ff277 100644 --- a/osu.Game/Screens/SelectV2/BeatmapTitleWedge.DifficultyDisplay.cs +++ b/osu.Game/Screens/SelectV2/BeatmapTitleWedge.DifficultyDisplay.cs @@ -48,9 +48,6 @@ namespace osu.Game.Screens.SelectV2 [Resolved] private BeatmapDifficultyCache difficultyCache { get; set; } = null!; - [Resolved] - private OsuColour colours { get; set; } = null!; - private StarRatingDisplay starRatingDisplay = null!; private FillFlowContainer nameLine = null!; private OsuSpriteText difficultyText = null!; @@ -304,7 +301,7 @@ namespace osu.Game.Screens.SelectV2 difficultyText.MaxWidth = Math.Max(nameLine.DrawWidth - mappedByText.DrawWidth - mapperText.DrawWidth - 20, 0); // Use difficulty colour until it gets too dark to be visible against dark backgrounds. - Color4 col = starRatingDisplay.DisplayedStars.Value >= OsuColour.STAR_DIFFICULTY_DEFINED_COLOUR_CUTOFF ? colours.Orange1 : starRatingDisplay.DisplayedDifficultyColour; + Color4 col = starRatingDisplay.DisplayedStars.Value >= OsuColour.STAR_DIFFICULTY_DEFINED_COLOUR_CUTOFF ? starRatingDisplay.DisplayedDifficultyTextColour : starRatingDisplay.DisplayedDifficultyColour; difficultyText.Colour = col; mappedByText.Colour = col;