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mirror of https://github.com/ppy/osu.git synced 2024-09-22 09:27:34 +08:00

Use test beatmap instead of beatmap manager

This commit is contained in:
smoogipoo 2020-02-14 17:57:25 +09:00
parent aceba8791c
commit 32fd713a9d

View File

@ -9,14 +9,15 @@ using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Testing;
using osu.Framework.Utils;
using osu.Game.Beatmaps;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.UserInterface;
using osu.Game.Online.Multiplayer;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Osu.Mods;
using osu.Game.Screens.Multi;
using osu.Game.Tests.Beatmaps;
using osuTK;
using osuTK.Input;
@ -218,22 +219,13 @@ namespace osu.Game.Tests.Visual.Multiplayer
Size = new Vector2(500, 300)
};
var beatmapSets = beatmapManager.GetAllUsableBeatmapSets();
var rulesets = rulesetStore.AvailableRulesets.ToList();
for (int i = 0; i < 20; i++)
{
var set = beatmapSets[RNG.Next(0, beatmapSets.Count)];
var beatmap = set.Beatmaps[RNG.Next(0, set.Beatmaps.Count)];
beatmap.BeatmapSet = set;
beatmap.Metadata = set.Metadata;
playlist.Items.Add(new PlaylistItem
{
ID = i,
Beatmap = { Value = beatmap },
Ruleset = { Value = rulesets[RNG.Next(0, rulesets.Count)] },
Beatmap = { Value = new TestBeatmap(new OsuRuleset().RulesetInfo).BeatmapInfo },
Ruleset = { Value = new OsuRuleset().RulesetInfo },
RequiredMods =
{
new OsuModHardRock(),