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Merge branch 'master' into fix-catch-clamp

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Dean Herbert 2022-09-21 01:31:03 +09:00 committed by GitHub
commit 32e4cf6ccb
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9 changed files with 141 additions and 4 deletions

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@ -1,6 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
@ -10,6 +11,7 @@ using osu.Framework.Graphics.Sprites;
using osu.Framework.Testing;
using osu.Framework.Utils;
using osu.Game.Graphics.Sprites;
using osu.Game.Online.Multiplayer;
using osu.Game.Overlays;
using osu.Game.Overlays.Notifications;
using osu.Game.Updater;
@ -424,6 +426,14 @@ namespace osu.Game.Tests.Visual.UserInterface
AddRepeatStep("send barrage", sendBarrage, 10);
}
[Test]
public void TestServerShuttingDownNotification()
{
AddStep("post with 5 seconds", () => notificationOverlay.Post(new ServerShutdownNotification(TimeSpan.FromSeconds(5))));
AddStep("post with 30 seconds", () => notificationOverlay.Post(new ServerShutdownNotification(TimeSpan.FromSeconds(30))));
AddStep("post with 6 hours", () => notificationOverlay.Post(new ServerShutdownNotification(TimeSpan.FromHours(6))));
}
protected override void Update()
{
base.Update();

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@ -18,6 +18,7 @@ using osu.Game.Online.API.Requests.Responses;
using osu.Game.Online.Multiplayer.Countdown;
using osu.Game.Online.Rooms;
using osu.Game.Online.Rooms.RoomStatuses;
using osu.Game.Overlays.Notifications;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Mods;
using osu.Game.Utils;
@ -26,6 +27,8 @@ namespace osu.Game.Online.Multiplayer
{
public abstract class MultiplayerClient : Component, IMultiplayerClient, IMultiplayerRoomServer
{
public Action<Notification>? PostNotification { protected get; set; }
/// <summary>
/// Invoked when any change occurs to the multiplayer room.
/// </summary>
@ -207,6 +210,8 @@ namespace osu.Game.Online.Multiplayer
updateLocalRoomSettings(joinedRoom.Settings);
postServerShuttingDownNotification();
OnRoomJoined();
}, cancellationSource.Token).ConfigureAwait(false);
}, cancellationSource.Token).ConfigureAwait(false);
@ -554,6 +559,14 @@ namespace osu.Game.Online.Multiplayer
{
case CountdownStartedEvent countdownStartedEvent:
Room.ActiveCountdowns.Add(countdownStartedEvent.Countdown);
switch (countdownStartedEvent.Countdown)
{
case ServerShuttingDownCountdown:
postServerShuttingDownNotification();
break;
}
break;
case CountdownStoppedEvent countdownStoppedEvent:
@ -569,6 +582,16 @@ namespace osu.Game.Online.Multiplayer
return Task.CompletedTask;
}
private void postServerShuttingDownNotification()
{
ServerShuttingDownCountdown? countdown = room?.ActiveCountdowns.OfType<ServerShuttingDownCountdown>().FirstOrDefault();
if (countdown == null)
return;
PostNotification?.Invoke(new ServerShutdownNotification(countdown.TimeRemaining));
}
Task IMultiplayerClient.UserBeatmapAvailabilityChanged(int userId, BeatmapAvailability beatmapAvailability)
{
Scheduler.Add(() =>

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@ -13,6 +13,7 @@ namespace osu.Game.Online.Multiplayer
[MessagePackObject]
[Union(0, typeof(MatchStartCountdown))] // IMPORTANT: Add rules to SignalRUnionWorkaroundResolver for new derived types.
[Union(1, typeof(ForceGameplayStartCountdown))]
[Union(2, typeof(ServerShuttingDownCountdown))]
public abstract class MultiplayerCountdown
{
/// <summary>

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@ -0,0 +1,62 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using Humanizer.Localisation;
using osu.Framework.Allocation;
using osu.Framework.Threading;
using osu.Game.Overlays.Notifications;
using osu.Game.Utils;
namespace osu.Game.Online.Multiplayer
{
public class ServerShutdownNotification : SimpleNotification
{
private readonly DateTimeOffset endDate;
private ScheduledDelegate? updateDelegate;
public ServerShutdownNotification(TimeSpan duration)
{
endDate = DateTimeOffset.UtcNow + duration;
}
[BackgroundDependencyLoader]
private void load()
{
updateTime();
}
protected override void LoadComplete()
{
base.LoadComplete();
updateDelegate = Scheduler.Add(updateTimeWithReschedule);
}
private void updateTimeWithReschedule()
{
updateTime();
// The remaining time on a countdown may be at a fractional portion between two seconds.
// We want to align certain audio/visual cues to the point at which integer seconds change.
// To do so, we schedule to the next whole second. Note that scheduler invocation isn't
// guaranteed to be accurate, so this may still occur slightly late, but even in such a case
// the next invocation will be roughly correct.
double timeToNextSecond = endDate.Subtract(DateTimeOffset.UtcNow).TotalMilliseconds % 1000;
updateDelegate = Scheduler.AddDelayed(updateTimeWithReschedule, timeToNextSecond);
}
private void updateTime()
{
TimeSpan remaining = endDate.Subtract(DateTimeOffset.Now);
if (remaining.TotalSeconds <= 5)
{
updateDelegate?.Cancel();
Text = "The multiplayer server will be right back...";
}
else
Text = $"The multiplayer server is restarting in {HumanizerUtils.Humanize(remaining, precision: 3, minUnit: TimeUnit.Second)}.";
}
}
}

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@ -0,0 +1,15 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using MessagePack;
namespace osu.Game.Online.Multiplayer
{
/// <summary>
/// A countdown that indicates the current multiplayer server is shutting down.
/// </summary>
[MessagePackObject]
public class ServerShuttingDownCountdown : MultiplayerCountdown
{
}
}

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@ -28,7 +28,8 @@ namespace osu.Game.Online
(typeof(TeamVersusRoomState), typeof(MatchRoomState)),
(typeof(TeamVersusUserState), typeof(MatchUserState)),
(typeof(MatchStartCountdown), typeof(MultiplayerCountdown)),
(typeof(ForceGameplayStartCountdown), typeof(MultiplayerCountdown))
(typeof(ForceGameplayStartCountdown), typeof(MultiplayerCountdown)),
(typeof(ServerShuttingDownCountdown), typeof(MultiplayerCountdown)),
};
}
}

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@ -716,6 +716,8 @@ namespace osu.Game
ScoreManager.PostNotification = n => Notifications.Post(n);
ScoreManager.PresentImport = items => PresentScore(items.First().Value);
MultiplayerClient.PostNotification = n => Notifications.Post(n);
// make config aware of how to lookup skins for on-screen display purposes.
// if this becomes a more common thing, tracked settings should be reconsidered to allow local DI.
LocalConfig.LookupSkinName = id => SkinManager.Query(s => s.ID == id)?.ToString() ?? "Unknown";

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@ -179,7 +179,7 @@ namespace osu.Game
private SpectatorClient spectatorClient;
private MultiplayerClient multiplayerClient;
protected MultiplayerClient MultiplayerClient { get; private set; }
private MetadataClient metadataClient;
@ -284,7 +284,7 @@ namespace osu.Game
// TODO: OsuGame or OsuGameBase?
dependencies.CacheAs(beatmapUpdater = new BeatmapUpdater(BeatmapManager, difficultyCache, API, Storage));
dependencies.CacheAs(spectatorClient = new OnlineSpectatorClient(endpoints));
dependencies.CacheAs(multiplayerClient = new OnlineMultiplayerClient(endpoints));
dependencies.CacheAs(MultiplayerClient = new OnlineMultiplayerClient(endpoints));
dependencies.CacheAs(metadataClient = new OnlineMetadataClient(endpoints));
AddInternal(new BeatmapOnlineChangeIngest(beatmapUpdater, realm, metadataClient));
@ -329,7 +329,7 @@ namespace osu.Game
AddInternal(apiAccess);
AddInternal(spectatorClient);
AddInternal(multiplayerClient);
AddInternal(MultiplayerClient);
AddInternal(metadataClient);
AddInternal(rulesetConfigCache);

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@ -4,6 +4,7 @@
using System;
using System.Globalization;
using Humanizer;
using Humanizer.Localisation;
namespace osu.Game.Utils
{
@ -26,5 +27,27 @@ namespace osu.Game.Utils
return input.Humanize(culture: new CultureInfo("en-US"));
}
}
/// <summary>
/// Turns the current or provided timespan into a human readable sentence
/// </summary>
/// <param name="input">The date to be humanized</param>
/// <param name="precision">The maximum number of time units to return. Defaulted is 1 which means the largest unit is returned</param>
/// <param name="maxUnit">The maximum unit of time to output. The default value is <see cref="TimeUnit.Week"/>. The time units <see cref="TimeUnit.Month"/> and <see cref="TimeUnit.Year"/> will give approximations for time spans bigger 30 days by calculating with 365.2425 days a year and 30.4369 days a month.</param>
/// <param name="minUnit">The minimum unit of time to output.</param>
/// <param name="toWords">Uses words instead of numbers if true. E.g. one day.</param>
/// <returns>distance of time in words</returns>
public static string Humanize(TimeSpan input, int precision = 1, TimeUnit maxUnit = TimeUnit.Week, TimeUnit minUnit = TimeUnit.Millisecond, bool toWords = false)
{
// this works around https://github.com/xamarin/xamarin-android/issues/2012 and https://github.com/Humanizr/Humanizer/issues/690#issuecomment-368536282
try
{
return input.Humanize(precision: precision, maxUnit: maxUnit, minUnit: minUnit);
}
catch (ArgumentException)
{
return input.Humanize(culture: new CultureInfo("en-US"), precision: precision, maxUnit: maxUnit, minUnit: minUnit);
}
}
}
}