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Remove high performance GC setting

This commit is contained in:
smoogipoo 2021-06-20 17:07:41 +09:00
parent b6e07ff59c
commit 32bd3107e1

View File

@ -1,7 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using System.Runtime;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Bindables; using osu.Framework.Bindables;
using osu.Framework.Graphics; using osu.Framework.Graphics;
@ -11,7 +10,6 @@ namespace osu.Game.Performance
public class HighPerformanceSession : Component public class HighPerformanceSession : Component
{ {
private readonly IBindable<bool> localUserPlaying = new Bindable<bool>(); private readonly IBindable<bool> localUserPlaying = new Bindable<bool>();
private GCLatencyMode originalGCMode;
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load(OsuGame game) private void load(OsuGame game)
@ -34,14 +32,10 @@ namespace osu.Game.Performance
protected virtual void EnableHighPerformanceSession() protected virtual void EnableHighPerformanceSession()
{ {
originalGCMode = GCSettings.LatencyMode;
GCSettings.LatencyMode = GCLatencyMode.LowLatency;
} }
protected virtual void DisableHighPerformanceSession() protected virtual void DisableHighPerformanceSession()
{ {
if (GCSettings.LatencyMode == GCLatencyMode.LowLatency)
GCSettings.LatencyMode = originalGCMode;
} }
} }
} }