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Remove score multiplier on difficulty-increasing mods with customised settings
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parent
6bfa5e53e0
commit
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@ -9,6 +9,6 @@ namespace osu.Game.Rulesets.Catch.Mods
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{
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{
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public class CatchModDoubleTime : ModDoubleTime
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public class CatchModDoubleTime : ModDoubleTime
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{
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{
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public override double ScoreMultiplier => 1.06;
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public override double ScoreMultiplier => UsesDefaultConfiguration ? 1.06 : 1;
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}
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}
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}
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}
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@ -16,7 +16,7 @@ namespace osu.Game.Rulesets.Catch.Mods
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{
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{
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public class CatchModFlashlight : ModFlashlight<CatchHitObject>
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public class CatchModFlashlight : ModFlashlight<CatchHitObject>
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{
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{
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public override double ScoreMultiplier => 1.12;
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public override double ScoreMultiplier => UsesDefaultConfiguration ? 1.12 : 1;
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[SettingSource("Flashlight size", "Multiplier applied to the default flashlight size.")]
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[SettingSource("Flashlight size", "Multiplier applied to the default flashlight size.")]
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public override BindableFloat SizeMultiplier { get; } = new BindableFloat
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public override BindableFloat SizeMultiplier { get; } = new BindableFloat
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@ -11,7 +11,7 @@ namespace osu.Game.Rulesets.Catch.Mods
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{
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{
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public class CatchModHardRock : ModHardRock, IApplicableToBeatmapProcessor
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public class CatchModHardRock : ModHardRock, IApplicableToBeatmapProcessor
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{
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{
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public override double ScoreMultiplier => 1.12;
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public override double ScoreMultiplier => UsesDefaultConfiguration ? 1.12 : 1;
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public void ApplyToBeatmapProcessor(IBeatmapProcessor beatmapProcessor)
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public void ApplyToBeatmapProcessor(IBeatmapProcessor beatmapProcessor)
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{
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{
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@ -17,7 +17,7 @@ namespace osu.Game.Rulesets.Catch.Mods
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public class CatchModHidden : ModHidden, IApplicableToDrawableRuleset<CatchHitObject>
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public class CatchModHidden : ModHidden, IApplicableToDrawableRuleset<CatchHitObject>
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{
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{
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public override string Description => @"Play with fading fruits.";
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public override string Description => @"Play with fading fruits.";
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public override double ScoreMultiplier => 1.06;
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public override double ScoreMultiplier => UsesDefaultConfiguration ? 1.06 : 1;
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private const double fade_out_offset_multiplier = 0.6;
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private const double fade_out_offset_multiplier = 0.6;
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private const double fade_out_duration_multiplier = 0.44;
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private const double fade_out_duration_multiplier = 0.44;
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@ -10,6 +10,6 @@ namespace osu.Game.Rulesets.Catch.Mods
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{
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{
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public class CatchModNightcore : ModNightcore<CatchHitObject>
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public class CatchModNightcore : ModNightcore<CatchHitObject>
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{
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{
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public override double ScoreMultiplier => 1.06;
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public override double ScoreMultiplier => UsesDefaultConfiguration ? 1.06 : 1;
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}
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}
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}
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}
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@ -30,7 +30,7 @@ namespace osu.Game.Rulesets.Osu.Mods
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public override IconUsage? Icon => FontAwesome.Solid.Adjust;
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public override IconUsage? Icon => FontAwesome.Solid.Adjust;
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public override ModType Type => ModType.DifficultyIncrease;
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public override ModType Type => ModType.DifficultyIncrease;
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public override double ScoreMultiplier => 1.12;
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public override double ScoreMultiplier => UsesDefaultConfiguration ? 1.12 : 1;
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public override Type[] IncompatibleMods => new[] { typeof(OsuModFlashlight) };
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public override Type[] IncompatibleMods => new[] { typeof(OsuModFlashlight) };
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private DrawableOsuBlinds blinds;
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private DrawableOsuBlinds blinds;
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@ -9,6 +9,6 @@ namespace osu.Game.Rulesets.Osu.Mods
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{
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{
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public class OsuModDoubleTime : ModDoubleTime
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public class OsuModDoubleTime : ModDoubleTime
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{
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{
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public override double ScoreMultiplier => 1.12;
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public override double ScoreMultiplier => UsesDefaultConfiguration ? 1.12 : 1;
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}
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}
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}
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}
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@ -21,7 +21,7 @@ namespace osu.Game.Rulesets.Osu.Mods
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{
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{
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public class OsuModFlashlight : ModFlashlight<OsuHitObject>, IApplicableToDrawableHitObject
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public class OsuModFlashlight : ModFlashlight<OsuHitObject>, IApplicableToDrawableHitObject
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{
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{
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public override double ScoreMultiplier => 1.12;
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public override double ScoreMultiplier => UsesDefaultConfiguration ? 1.12 : 1;
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public override Type[] IncompatibleMods => base.IncompatibleMods.Append(typeof(OsuModBlinds)).ToArray();
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public override Type[] IncompatibleMods => base.IncompatibleMods.Append(typeof(OsuModBlinds)).ToArray();
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private const double default_follow_delay = 120;
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private const double default_follow_delay = 120;
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@ -14,7 +14,7 @@ namespace osu.Game.Rulesets.Osu.Mods
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{
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{
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public class OsuModHardRock : ModHardRock, IApplicableToHitObject
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public class OsuModHardRock : ModHardRock, IApplicableToHitObject
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{
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{
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public override double ScoreMultiplier => 1.06;
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public override double ScoreMultiplier => UsesDefaultConfiguration ? 1.06 : 1;
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public override Type[] IncompatibleMods => base.IncompatibleMods.Append(typeof(ModMirror)).ToArray();
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public override Type[] IncompatibleMods => base.IncompatibleMods.Append(typeof(ModMirror)).ToArray();
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@ -25,7 +25,7 @@ namespace osu.Game.Rulesets.Osu.Mods
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public Bindable<bool> OnlyFadeApproachCircles { get; } = new BindableBool();
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public Bindable<bool> OnlyFadeApproachCircles { get; } = new BindableBool();
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public override string Description => @"Play with no approach circles and fading circles/sliders.";
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public override string Description => @"Play with no approach circles and fading circles/sliders.";
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public override double ScoreMultiplier => 1.06;
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public override double ScoreMultiplier => UsesDefaultConfiguration ? 1.06 : 1;
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public override Type[] IncompatibleMods => new[] { typeof(IRequiresApproachCircles), typeof(OsuModSpinIn) };
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public override Type[] IncompatibleMods => new[] { typeof(IRequiresApproachCircles), typeof(OsuModSpinIn) };
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@ -10,6 +10,6 @@ namespace osu.Game.Rulesets.Osu.Mods
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{
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{
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public class OsuModNightcore : ModNightcore<OsuHitObject>
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public class OsuModNightcore : ModNightcore<OsuHitObject>
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{
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{
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public override double ScoreMultiplier => 1.12;
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public override double ScoreMultiplier => UsesDefaultConfiguration ? 1.12 : 1;
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}
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}
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}
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}
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@ -9,6 +9,6 @@ namespace osu.Game.Rulesets.Taiko.Mods
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{
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{
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public class TaikoModDoubleTime : ModDoubleTime
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public class TaikoModDoubleTime : ModDoubleTime
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{
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{
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public override double ScoreMultiplier => 1.12;
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public override double ScoreMultiplier => UsesDefaultConfiguration ? 1.12 : 1;
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}
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}
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}
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}
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@ -17,7 +17,7 @@ namespace osu.Game.Rulesets.Taiko.Mods
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{
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{
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public class TaikoModFlashlight : ModFlashlight<TaikoHitObject>
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public class TaikoModFlashlight : ModFlashlight<TaikoHitObject>
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{
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{
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public override double ScoreMultiplier => 1.12;
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public override double ScoreMultiplier => UsesDefaultConfiguration ? 1.12 : 1;
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[SettingSource("Flashlight size", "Multiplier applied to the default flashlight size.")]
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[SettingSource("Flashlight size", "Multiplier applied to the default flashlight size.")]
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public override BindableFloat SizeMultiplier { get; } = new BindableFloat
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public override BindableFloat SizeMultiplier { get; } = new BindableFloat
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@ -10,7 +10,7 @@ namespace osu.Game.Rulesets.Taiko.Mods
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{
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{
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public class TaikoModHardRock : ModHardRock
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public class TaikoModHardRock : ModHardRock
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{
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{
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public override double ScoreMultiplier => 1.06;
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public override double ScoreMultiplier => UsesDefaultConfiguration ? 1.06 : 1;
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/// <summary>
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/// <summary>
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/// Multiplier factor added to the scrolling speed.
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/// Multiplier factor added to the scrolling speed.
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@ -18,7 +18,7 @@ namespace osu.Game.Rulesets.Taiko.Mods
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public class TaikoModHidden : ModHidden, IApplicableToDrawableRuleset<TaikoHitObject>
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public class TaikoModHidden : ModHidden, IApplicableToDrawableRuleset<TaikoHitObject>
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{
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{
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public override string Description => @"Beats fade out before you hit them!";
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public override string Description => @"Beats fade out before you hit them!";
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public override double ScoreMultiplier => 1.06;
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public override double ScoreMultiplier => UsesDefaultConfiguration ? 1.06 : 1;
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/// <summary>
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/// <summary>
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/// How far away from the hit target should hitobjects start to fade out.
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/// How far away from the hit target should hitobjects start to fade out.
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@ -10,6 +10,6 @@ namespace osu.Game.Rulesets.Taiko.Mods
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{
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{
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public class TaikoModNightcore : ModNightcore<TaikoHitObject>
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public class TaikoModNightcore : ModNightcore<TaikoHitObject>
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{
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{
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public override double ScoreMultiplier => 1.12;
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public override double ScoreMultiplier => UsesDefaultConfiguration ? 1.12 : 1;
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}
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}
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}
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}
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