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Fix both covers showing if cover is not fully opaque
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@ -41,6 +41,10 @@ namespace osu.Game.Beatmaps.Drawables
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protected override DelayedLoadWrapper CreateDelayedLoadWrapper(Func<Drawable> createContentFunc, double timeBeforeLoad)
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protected override DelayedLoadWrapper CreateDelayedLoadWrapper(Func<Drawable> createContentFunc, double timeBeforeLoad)
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=> new DelayedLoadUnloadWrapper(createContentFunc, timeBeforeLoad);
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=> new DelayedLoadUnloadWrapper(createContentFunc, timeBeforeLoad);
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// by default, ModelBackedDrawable hides the old drawable only after the new one has been fully loaded.
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// this can lead to weird appearance if the cover is not fully opaque, so fade out as soon as a new load is requested in this particular case.
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protected override void OnLoadStarted() => ApplyHideTransforms(DisplayedDrawable);
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protected override Drawable CreateDrawable(BeatmapSetInfo model)
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protected override Drawable CreateDrawable(BeatmapSetInfo model)
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{
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{
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if (model == null)
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if (model == null)
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