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Allow dragging the osu! logo
Logic borrowed from `NowPlayingOverlay`.
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parent
899e40dff7
commit
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@ -109,7 +109,7 @@ namespace osu.Game.Screens.Menu
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AutoSizeAxes = Axes.Both,
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Children = new Drawable[]
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{
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logoBounceContainer = new Container
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logoBounceContainer = new DragContainer
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{
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AutoSizeAxes = Axes.Both,
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Children = new Drawable[]
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@ -402,5 +402,26 @@ namespace osu.Game.Screens.Menu
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impactContainer.ScaleTo(0.96f);
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impactContainer.ScaleTo(1.12f, 250);
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}
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private class DragContainer : Container
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{
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protected override bool OnDragStart(DragStartEvent e) => true;
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protected override void OnDrag(DragEvent e)
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{
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Vector2 change = e.MousePosition - e.MouseDownPosition;
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// Diminish the drag distance as we go further to simulate "rubber band" feeling.
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change *= change.Length <= 0 ? 0 : MathF.Pow(change.Length, 0.6f) / change.Length;
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this.MoveTo(change);
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}
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protected override void OnDragEnd(DragEndEvent e)
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{
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this.MoveTo(Vector2.Zero, 800, Easing.OutElastic);
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base.OnDragEnd(e);
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}
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}
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}
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}
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