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Change display text from "difficulty" to "score" multiplier
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@ -115,7 +115,7 @@ namespace osu.Game.Tests.Visual.UserInterface
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AddAssert("mod multiplier correct", () =>
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{
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double multiplier = SelectedMods.Value.Aggregate(1d, (m, mod) => m * mod.ScoreMultiplier);
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return Precision.AlmostEquals(multiplier, modSelectOverlay.ChildrenOfType<DifficultyMultiplierDisplay>().Single().Current.Value);
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return Precision.AlmostEquals(multiplier, modSelectOverlay.ChildrenOfType<ScoreMultiplierDisplay>().Single().Current.Value);
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});
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assertCustomisationToggleState(disabled: false, active: false);
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AddAssert("setting items created", () => modSelectOverlay.ChildrenOfType<ISettingsItem>().Any());
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@ -130,7 +130,7 @@ namespace osu.Game.Tests.Visual.UserInterface
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AddAssert("mod multiplier correct", () =>
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{
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double multiplier = SelectedMods.Value.Aggregate(1d, (m, mod) => m * mod.ScoreMultiplier);
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return Precision.AlmostEquals(multiplier, modSelectOverlay.ChildrenOfType<DifficultyMultiplierDisplay>().Single().Current.Value);
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return Precision.AlmostEquals(multiplier, modSelectOverlay.ChildrenOfType<ScoreMultiplierDisplay>().Single().Current.Value);
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});
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assertCustomisationToggleState(disabled: false, active: false);
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AddAssert("setting items created", () => modSelectOverlay.ChildrenOfType<ISettingsItem>().Any());
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@ -787,7 +787,7 @@ namespace osu.Game.Tests.Visual.UserInterface
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InputManager.MoveMouseTo(this.ChildrenOfType<ModPresetPanel>().Single(preset => preset.Preset.Value.Name == "Half Time 0.5x"));
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InputManager.Click(MouseButton.Left);
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});
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AddAssert("difficulty multiplier display shows correct value", () => modSelectOverlay.ChildrenOfType<DifficultyMultiplierDisplay>().Single().Current.Value, () => Is.EqualTo(0.5));
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AddAssert("difficulty multiplier display shows correct value", () => modSelectOverlay.ChildrenOfType<ScoreMultiplierDisplay>().Single().Current.Value, () => Is.EqualTo(0.5));
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// this is highly unorthodox in a test, but because the `ModSettingChangeTracker` machinery heavily leans on events and object disposal and re-creation,
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// it is instrumental in the reproduction of the failure scenario that this test is supposed to cover.
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@ -796,7 +796,7 @@ namespace osu.Game.Tests.Visual.UserInterface
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AddStep("open customisation area", () => modSelectOverlay.CustomisationButton!.TriggerClick());
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AddStep("reset half time speed to default", () => modSelectOverlay.ChildrenOfType<ModSettingsArea>().Single()
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.ChildrenOfType<RevertToDefaultButton<double>>().Single().TriggerClick());
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AddUntilStep("difficulty multiplier display shows correct value", () => modSelectOverlay.ChildrenOfType<DifficultyMultiplierDisplay>().Single().Current.Value, () => Is.EqualTo(0.7));
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AddUntilStep("difficulty multiplier display shows correct value", () => modSelectOverlay.ChildrenOfType<ScoreMultiplierDisplay>().Single().Current.Value, () => Is.EqualTo(0.7));
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}
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private void waitForColumnLoad() => AddUntilStep("all column content loaded",
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@ -1,10 +1,9 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Extensions.ObjectExtensions;
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using osu.Framework.Graphics;
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using osu.Game.Overlays;
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using osu.Game.Overlays.Mods;
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@ -12,17 +11,17 @@ using osu.Game.Overlays.Mods;
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namespace osu.Game.Tests.Visual.UserInterface
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{
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[TestFixture]
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public partial class TestSceneDifficultyMultiplierDisplay : OsuTestScene
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public partial class TestSceneScoreMultiplierDisplay : OsuTestScene
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{
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[Cached]
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private OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Green);
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[Test]
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public void TestDifficultyMultiplierDisplay()
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public void TestBasic()
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{
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DifficultyMultiplierDisplay multiplierDisplay = null;
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ScoreMultiplierDisplay multiplierDisplay = null!;
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AddStep("create content", () => Child = multiplierDisplay = new DifficultyMultiplierDisplay
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AddStep("create content", () => Child = multiplierDisplay = new ScoreMultiplierDisplay
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre
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@ -34,7 +33,7 @@ namespace osu.Game.Tests.Visual.UserInterface
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AddSliderStep("set multiplier", 0, 2, 1d, multiplier =>
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{
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if (multiplierDisplay != null)
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if (multiplierDisplay.IsNotNull())
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multiplierDisplay.Current.Value = multiplier;
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});
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}
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@ -1,19 +0,0 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Localisation;
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namespace osu.Game.Localisation
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{
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public static class DifficultyMultiplierDisplayStrings
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{
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private const string prefix = @"osu.Game.Resources.Localisation.DifficultyMultiplierDisplay";
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/// <summary>
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/// "Difficulty Multiplier"
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/// </summary>
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public static LocalisableString DifficultyMultiplier => new TranslatableString(getKey(@"difficulty_multiplier"), @"Difficulty Multiplier");
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private static string getKey(string key) => $@"{prefix}:{key}";
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}
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}
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@ -44,6 +44,11 @@ namespace osu.Game.Localisation
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/// </summary>
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public static LocalisableString TabToSearch => new TranslatableString(getKey(@"tab_to_search"), @"tab to search...");
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/// <summary>
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/// "Score Multiplier"
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/// </summary>
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public static LocalisableString ScoreMultiplier => new TranslatableString(getKey(@"score_multiplier"), @"Score Multiplier");
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private static string getKey(string key) => $@"{prefix}:{key}";
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}
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}
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@ -124,7 +124,7 @@ namespace osu.Game.Overlays.Mods
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private DeselectAllModsButton deselectAllModsButton = null!;
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private Container aboveColumnsContent = null!;
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private DifficultyMultiplierDisplay? multiplierDisplay;
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private ScoreMultiplierDisplay? multiplierDisplay;
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private BeatmapAttributesDisplay? beatmapAttributesDisplay;
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protected ShearedButton BackButton { get; private set; } = null!;
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@ -182,7 +182,7 @@ namespace osu.Game.Overlays.Mods
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aboveColumnsContent = new Container
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{
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RelativeSizeAxes = Axes.X,
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Height = DifficultyMultiplierDisplay.HEIGHT,
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Height = ScoreMultiplierDisplay.HEIGHT,
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Padding = new MarginPadding { Horizontal = 100 },
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Child = SearchTextBox = new ShearedSearchTextBox
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{
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@ -197,7 +197,7 @@ namespace osu.Game.Overlays.Mods
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{
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Padding = new MarginPadding
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{
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Top = DifficultyMultiplierDisplay.HEIGHT + PADDING,
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Top = ScoreMultiplierDisplay.HEIGHT + PADDING,
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Bottom = PADDING
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},
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RelativeSizeAxes = Axes.Both,
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@ -266,7 +266,7 @@ namespace osu.Game.Overlays.Mods
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},
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Children = new Drawable[]
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{
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multiplierDisplay = new DifficultyMultiplierDisplay
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multiplierDisplay = new ScoreMultiplierDisplay
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{
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Anchor = Anchor.BottomRight,
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Origin = Anchor.BottomRight
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@ -22,7 +22,7 @@ namespace osu.Game.Overlays.Mods
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/// <summary>
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/// On the mod select overlay, this provides a local updating view of the aggregate score multiplier coming from mods.
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/// </summary>
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public partial class DifficultyMultiplierDisplay : ModFooterInformationDisplay, IHasCurrentValue<double>
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public partial class ScoreMultiplierDisplay : ModFooterInformationDisplay, IHasCurrentValue<double>
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{
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public const float HEIGHT = 42;
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@ -44,7 +44,7 @@ namespace osu.Game.Overlays.Mods
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[Resolved]
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private OverlayColourProvider colourProvider { get; set; } = null!;
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public DifficultyMultiplierDisplay()
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public ScoreMultiplierDisplay()
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{
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Current.Default = 1d;
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Current.Value = 1d;
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@ -60,7 +60,7 @@ namespace osu.Game.Overlays.Mods
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Shear = new Vector2(-ShearedOverlayContainer.SHEAR, 0),
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Text = DifficultyMultiplierDisplayStrings.DifficultyMultiplier,
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Text = ModSelectOverlayStrings.ScoreMultiplier,
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Font = OsuFont.Default.With(size: 17, weight: FontWeight.SemiBold)
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}
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});
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