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https://github.com/ppy/osu.git
synced 2024-09-22 03:27:24 +08:00
Merge pull request #17952 from frenzibyte/scene-library-incompatible-mods
Deselect mods incompatible with "Autoplay" when entering gameplay via scene library
This commit is contained in:
commit
3284a464a9
@ -59,8 +59,7 @@ namespace osu.Game.Tests.Visual.Navigation
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AddUntilStep("wait for player", () =>
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{
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// dismiss any notifications that may appear (ie. muted notification).
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clickMouseInCentre();
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DismissAnyNotifications();
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return player != null;
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});
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@ -73,12 +72,6 @@ namespace osu.Game.Tests.Visual.Navigation
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AddAssert("key counter did increase", () => keyCounter.CountPresses == 1);
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}
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private void clickMouseInCentre()
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{
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InputManager.MoveMouseTo(Game.ScreenSpaceDrawQuad.Centre);
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InputManager.Click(MouseButton.Left);
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}
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private KeyBindingsSubsection osuBindingSubsection => keyBindingPanel
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.ChildrenOfType<VariantBindingsSubsection>()
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.FirstOrDefault(s => s.Ruleset.ShortName == "osu");
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@ -89,18 +89,11 @@ namespace osu.Game.Tests.Visual.Navigation
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AddUntilStep("wait for player", () =>
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{
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// dismiss any notifications that may appear (ie. muted notification).
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clickMouseInCentre();
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DismissAnyNotifications();
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return (player = Game.ScreenStack.CurrentScreen as Player) != null;
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});
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AddUntilStep("wait for play time active", () => !player.IsBreakTime.Value);
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}
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private void clickMouseInCentre()
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{
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InputManager.MoveMouseTo(Game.ScreenSpaceDrawQuad.Centre);
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InputManager.Click(MouseButton.Left);
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}
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}
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}
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@ -8,7 +8,6 @@ using osu.Framework.Allocation;
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using osu.Framework.Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.UserInterface;
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using osu.Framework.Screens;
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using osu.Framework.Testing;
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using osu.Game.Beatmaps;
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@ -16,7 +15,6 @@ using osu.Game.Graphics.UserInterface;
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using osu.Game.Online.Leaderboards;
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using osu.Game.Overlays;
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using osu.Game.Overlays.Mods;
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using osu.Game.Overlays.Settings;
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using osu.Game.Overlays.Toolbar;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Osu.Mods;
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@ -24,12 +22,10 @@ using osu.Game.Scoring;
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using osu.Game.Screens.Menu;
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using osu.Game.Screens.OnlinePlay.Lounge;
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using osu.Game.Screens.Play;
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using osu.Game.Screens.Play.HUD.HitErrorMeters;
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using osu.Game.Screens.Ranking;
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using osu.Game.Screens.Select;
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using osu.Game.Screens.Select.Leaderboards;
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using osu.Game.Screens.Select.Options;
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using osu.Game.Skinning.Editor;
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using osu.Game.Tests.Beatmaps.IO;
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using osuTK;
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using osuTK.Input;
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@ -71,73 +67,6 @@ namespace osu.Game.Tests.Visual.Navigation
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AddAssert("Overlay was shown", () => songSelect.ModSelectOverlay.State.Value == Visibility.Visible);
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}
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[Test]
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public void TestEditComponentDuringGameplay()
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{
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Screens.Select.SongSelect songSelect = null;
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PushAndConfirm(() => songSelect = new TestPlaySongSelect());
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AddUntilStep("wait for song select", () => songSelect.BeatmapSetsLoaded);
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AddStep("import beatmap", () => BeatmapImportHelper.LoadQuickOszIntoOsu(Game).WaitSafely());
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AddUntilStep("wait for selected", () => !Game.Beatmap.IsDefault);
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SkinEditor skinEditor = null;
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AddStep("open skin editor", () =>
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{
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InputManager.PressKey(Key.ControlLeft);
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InputManager.PressKey(Key.ShiftLeft);
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InputManager.Key(Key.S);
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InputManager.ReleaseKey(Key.ControlLeft);
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InputManager.ReleaseKey(Key.ShiftLeft);
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});
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AddUntilStep("get skin editor", () => (skinEditor = Game.ChildrenOfType<SkinEditor>().FirstOrDefault()) != null);
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AddStep("Click gameplay scene button", () =>
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{
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skinEditor.ChildrenOfType<SkinEditorSceneLibrary.SceneButton>().First(b => b.Text == "Gameplay").TriggerClick();
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});
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AddUntilStep("wait for player", () =>
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{
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// dismiss any notifications that may appear (ie. muted notification).
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clickMouseInCentre();
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return Game.ScreenStack.CurrentScreen is Player;
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});
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BarHitErrorMeter hitErrorMeter = null;
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AddUntilStep("select bar hit error blueprint", () =>
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{
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var blueprint = skinEditor.ChildrenOfType<SkinBlueprint>().FirstOrDefault(b => b.Item is BarHitErrorMeter);
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if (blueprint == null)
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return false;
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hitErrorMeter = (BarHitErrorMeter)blueprint.Item;
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skinEditor.SelectedComponents.Clear();
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skinEditor.SelectedComponents.Add(blueprint.Item);
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return true;
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});
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AddAssert("value is default", () => hitErrorMeter.JudgementLineThickness.IsDefault);
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AddStep("hover first slider", () =>
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{
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InputManager.MoveMouseTo(
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skinEditor.ChildrenOfType<SkinSettingsToolbox>().First()
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.ChildrenOfType<SettingsSlider<float>>().First()
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.ChildrenOfType<SliderBar<float>>().First()
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);
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});
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AddStep("adjust slider via keyboard", () => InputManager.Key(Key.Left));
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AddAssert("value is less than default", () => hitErrorMeter.JudgementLineThickness.Value < hitErrorMeter.JudgementLineThickness.Default);
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}
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[Test]
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public void TestRetryCountIncrements()
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{
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@ -155,8 +84,7 @@ namespace osu.Game.Tests.Visual.Navigation
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AddUntilStep("wait for player", () =>
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{
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// dismiss any notifications that may appear (ie. muted notification).
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clickMouseInCentre();
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DismissAnyNotifications();
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return (player = Game.ScreenStack.CurrentScreen as Player) != null;
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});
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@ -280,8 +208,7 @@ namespace osu.Game.Tests.Visual.Navigation
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AddUntilStep("wait for player", () =>
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{
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// dismiss any notifications that may appear (ie. muted notification).
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clickMouseInCentre();
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DismissAnyNotifications();
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return (player = Game.ScreenStack.CurrentScreen as Player) != null;
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});
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@ -596,8 +523,7 @@ namespace osu.Game.Tests.Visual.Navigation
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AddUntilStep("wait for player", () =>
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{
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// dismiss any notifications that may appear (ie. muted notification).
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clickMouseInCentre();
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DismissAnyNotifications();
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return (player = Game.ScreenStack.CurrentScreen as Player) != null;
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});
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@ -607,12 +533,6 @@ namespace osu.Game.Tests.Visual.Navigation
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return () => player;
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}
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private void clickMouseInCentre()
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{
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InputManager.MoveMouseTo(Game.ScreenSpaceDrawQuad.Centre);
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InputManager.Click(MouseButton.Left);
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}
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private void pushEscape() =>
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AddStep("Press escape", () => InputManager.Key(Key.Escape));
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@ -0,0 +1,136 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Extensions;
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using osu.Framework.Graphics.UserInterface;
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using osu.Framework.Testing;
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using osu.Game.Overlays.Settings;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Osu.Mods;
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using osu.Game.Screens.Play;
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using osu.Game.Screens.Play.HUD.HitErrorMeters;
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using osu.Game.Skinning.Editor;
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using osu.Game.Tests.Beatmaps.IO;
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using osuTK.Input;
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using static osu.Game.Tests.Visual.Navigation.TestSceneScreenNavigation;
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namespace osu.Game.Tests.Visual.Navigation
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{
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public class TestSceneSkinEditorSceneLibrary : OsuGameTestScene
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{
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private SkinEditor skinEditor;
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public override void SetUpSteps()
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{
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base.SetUpSteps();
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Screens.Select.SongSelect songSelect = null;
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PushAndConfirm(() => songSelect = new TestPlaySongSelect());
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AddUntilStep("wait for song select", () => songSelect.BeatmapSetsLoaded);
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AddStep("import beatmap", () => BeatmapImportHelper.LoadQuickOszIntoOsu(Game).WaitSafely());
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AddUntilStep("wait for selected", () => !Game.Beatmap.IsDefault);
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AddStep("open skin editor", () =>
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{
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InputManager.PressKey(Key.ControlLeft);
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InputManager.PressKey(Key.ShiftLeft);
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InputManager.Key(Key.S);
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InputManager.ReleaseKey(Key.ControlLeft);
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InputManager.ReleaseKey(Key.ShiftLeft);
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});
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AddUntilStep("get skin editor", () => (skinEditor = Game.ChildrenOfType<SkinEditor>().FirstOrDefault()) != null);
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}
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[Test]
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public void TestEditComponentDuringGameplay()
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{
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switchToGameplayScene();
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BarHitErrorMeter hitErrorMeter = null;
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AddUntilStep("select bar hit error blueprint", () =>
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{
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var blueprint = skinEditor.ChildrenOfType<SkinBlueprint>().FirstOrDefault(b => b.Item is BarHitErrorMeter);
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if (blueprint == null)
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return false;
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hitErrorMeter = (BarHitErrorMeter)blueprint.Item;
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skinEditor.SelectedComponents.Clear();
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skinEditor.SelectedComponents.Add(blueprint.Item);
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return true;
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});
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AddAssert("value is default", () => hitErrorMeter.JudgementLineThickness.IsDefault);
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AddStep("hover first slider", () =>
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{
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InputManager.MoveMouseTo(
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skinEditor.ChildrenOfType<SkinSettingsToolbox>().First()
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.ChildrenOfType<SettingsSlider<float>>().First()
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.ChildrenOfType<SliderBar<float>>().First()
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);
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});
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AddStep("adjust slider via keyboard", () => InputManager.Key(Key.Left));
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AddAssert("value is less than default", () => hitErrorMeter.JudgementLineThickness.Value < hitErrorMeter.JudgementLineThickness.Default);
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}
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[Test]
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public void TestAutoplayCompatibleModsRetainedOnEnteringGameplay()
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{
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AddStep("select DT", () => Game.SelectedMods.Value = new Mod[] { new OsuModDoubleTime() });
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switchToGameplayScene();
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AddAssert("DT still selected", () => ((Player)Game.ScreenStack.CurrentScreen).Mods.Value.Single() is OsuModDoubleTime);
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}
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[Test]
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public void TestAutoplayIncompatibleModsRemovedOnEnteringGameplay()
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{
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AddStep("select no fail and spun out", () => Game.SelectedMods.Value = new Mod[] { new OsuModNoFail(), new OsuModSpunOut() });
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switchToGameplayScene();
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AddAssert("no mod selected", () => !((Player)Game.ScreenStack.CurrentScreen).Mods.Value.Any());
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}
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[Test]
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public void TestDuplicateAutoplayModRemovedOnEnteringGameplay()
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{
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AddStep("select autoplay", () => Game.SelectedMods.Value = new Mod[] { new OsuModAutoplay() });
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switchToGameplayScene();
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AddAssert("no mod selected", () => !((Player)Game.ScreenStack.CurrentScreen).Mods.Value.Any());
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}
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[Test]
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public void TestCinemaModRemovedOnEnteringGameplay()
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{
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AddStep("select cinema", () => Game.SelectedMods.Value = new Mod[] { new OsuModCinema() });
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switchToGameplayScene();
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AddAssert("no mod selected", () => !((Player)Game.ScreenStack.CurrentScreen).Mods.Value.Any());
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}
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private void switchToGameplayScene()
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{
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AddStep("Click gameplay scene button", () => skinEditor.ChildrenOfType<SkinEditorSceneLibrary.SceneButton>().First(b => b.Text == "Gameplay").TriggerClick());
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AddUntilStep("wait for player", () =>
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{
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DismissAnyNotifications();
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return Game.ScreenStack.CurrentScreen is Player;
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});
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}
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}
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}
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@ -1,6 +1,8 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using System.Linq;
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using JetBrains.Annotations;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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@ -18,6 +20,7 @@ using osu.Game.Rulesets.Mods;
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using osu.Game.Screens;
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using osu.Game.Screens.Play;
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using osu.Game.Screens.Select;
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using osu.Game.Utils;
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using osuTK;
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namespace osu.Game.Skinning.Editor
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@ -34,6 +37,9 @@ namespace osu.Game.Skinning.Editor
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[Resolved]
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private IBindable<RulesetInfo> ruleset { get; set; }
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[Resolved]
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private Bindable<IReadOnlyList<Mod>> mods { get; set; }
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public SkinEditorSceneLibrary()
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{
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Height = BUTTON_HEIGHT + padding * 2;
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@ -95,6 +101,10 @@ namespace osu.Game.Skinning.Editor
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return;
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var replayGeneratingMod = ruleset.Value.CreateInstance().GetAutoplayMod();
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if (!ModUtils.CheckCompatibleSet(mods.Value.Append(replayGeneratingMod), out var invalid))
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mods.Value = mods.Value.Except(invalid).ToArray();
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if (replayGeneratingMod != null)
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screen.Push(new PlayerLoader(() => new ReplayPlayer((beatmap, mods) => replayGeneratingMod.CreateScoreFromReplayData(beatmap, mods))));
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}, new[] { typeof(Player), typeof(SongSelect) })
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@ -23,6 +23,7 @@ using osu.Game.Rulesets.Mods;
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using osu.Game.Scoring;
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using osu.Game.Screens;
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using osu.Game.Screens.Menu;
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using osu.Game.Screens.Play;
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using osuTK.Graphics;
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using IntroSequence = osu.Game.Configuration.IntroSequence;
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@ -106,6 +107,11 @@ namespace osu.Game.Tests.Visual
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protected void ConfirmAtMainMenu() => AddUntilStep("Wait for main menu", () => Game.ScreenStack.CurrentScreen is MainMenu menu && menu.IsLoaded);
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/// <summary>
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/// Dismisses any notifications pushed which block from interacting with the game (or block screens from loading, e.g. <see cref="Player"/>).
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/// </summary>
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protected void DismissAnyNotifications() => Game.Notifications.State.Value = Visibility.Hidden;
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public class TestOsuGame : OsuGame
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{
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public new const float SIDE_OVERLAY_OFFSET_RATIO = OsuGame.SIDE_OVERLAY_OFFSET_RATIO;
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