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Switch drawing storage to tournamentstorage

This commit is contained in:
Shivam 2020-06-11 18:00:47 +02:00
parent c9dc17f3d8
commit 327795ba99
3 changed files with 7 additions and 7 deletions

View File

@ -11,7 +11,7 @@ using osu.Game.Tournament.Configuration;
namespace osu.Game.Tournament.IO
{
internal class TournamentStorage : WrappedStorage
public class TournamentStorage : WrappedStorage
{
private readonly GameHost host;
internal readonly TournamentVideoResourceStore VideoStore;

View File

@ -5,7 +5,7 @@ using System;
using System.Collections.Generic;
using System.IO;
using osu.Framework.Logging;
using osu.Framework.Platform;
using osu.Game.Tournament.IO;
using osu.Game.Tournament.Models;
namespace osu.Game.Tournament.Screens.Drawings.Components
@ -14,9 +14,9 @@ namespace osu.Game.Tournament.Screens.Drawings.Components
{
private const string teams_filename = "drawings.txt";
private readonly Storage storage;
private readonly TournamentStorage storage;
public StorageBackedTeamList(Storage storage)
public StorageBackedTeamList(TournamentStorage storage)
{
this.storage = storage;
}

View File

@ -12,9 +12,9 @@ using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Textures;
using osu.Framework.Logging;
using osu.Framework.Platform;
using osu.Game.Graphics;
using osu.Game.Tournament.Components;
using osu.Game.Tournament.IO;
using osu.Game.Tournament.Models;
using osu.Game.Tournament.Screens.Drawings.Components;
using osuTK;
@ -36,12 +36,12 @@ namespace osu.Game.Tournament.Screens.Drawings
private Task writeOp;
private Storage storage;
private TournamentStorage storage;
public ITeamList TeamList;
[BackgroundDependencyLoader]
private void load(TextureStore textures, Storage storage)
private void load(TextureStore textures, TournamentStorage storage)
{
RelativeSizeAxes = Axes.Both;